Progress Update 7/26/2025
This week's devbuild is less dense than usual, but a solid amount of work has occurred behind the scenes. The framework towards achievements is being established, though we are waiting on some graphics work to decorate them. Some solid work has also been done on the basic planet customization options, though a sizable amount of playtesting is needed to iron out bugs. Some activity on the developer forums also finds itself on this progress update.
Thrive's soundtrack will soon be on …
Read More →Progress Update 07/19/2025
Progress continued this week with many small changes being completed for the game. These included many small bug fixes, and even fixes for the future stage prototypes which don't often receive attention. The most interesting addition for many players this week will be the added multicellular species preview images, which have been missing for years, and the multicellular editor now remembering the exact layout created by the player. So no more randomly shifting cell layouts each gen…
Read More →Progress Update 07/12/2025
With the return of our full-time programmer, this week features the release of the first dev-build in about a month! Some balancing tweaks, changes to compound behavior related to sulfur, and further refinements can be seen. Balancing will not necessarily be final, and is subject to change upon further tweaks and community feedback.
Some further discussion on finalizing the Microbe Stage can also be read through on our developer forums.
- New DevBuild for our patrons:
Progress Update 7/05/2025
Less activity this week as our full-time developer continues to enjoy their vacation. Some further development of concepts on the forums, as well as some update to information in the Thriveopedia can be seen below.
Thrive is currently on sale on Steam. Grab it for a discount and tell your friends!
- No official devbuild this week. However, there is additional work from volunteers on our GitHub. The next dev build will likely release next week!
- Nothing substant…
Progress Update 6/28/2025
The developer forums were alive with discussion this week, refining pending concepts. There is no devbuild this week, as our developer continues to enjoy their vacation.
- No official devbuild this week. However, there is additional work from volunteers on our GitHub.
- An effort to increase auto-evo diversity from developer Thim, the man who yells at grass!
- Greater involvement of temperature in the miche system, by volunteer CritikalH1T.
- Nothing substan…
Progress Update 6/21/2025
It's been a slower week at the office in Thrive as our full-time developer continues to enjoy their break, and many in our development team begin their summer vacation. Some more behind the scenes work on balancing and general game polish continues.
- No new dev builds for this week as our paid developer is currently on vacation. Volunteer pull requests can be seen on our GitHub.
- A preview image generator for the Multicellular is being worked on by dligr.
- More progre…
Progress Update 6/14/2025
Progress continues at a sedate pace as our full-time developer takes their well-deserved vacation from Thrive. More work from voluntary contributors has been uploaded to our GitHub, with some continued pending balancing tweaks and polishing. Some further discussion on preliminary concepts for future stages, as well as the completion of the Microbe Stage, has continued on the developer forums.
- No new dev builds for this week as our paid developer is currently on vacation. Volun…
Progress Update 6/7/2025
Progress on feature implementation is slower this week as our lead programmer enjoys their vacation. However, discussions and balancing work needed as we approach 1.0 has kicked off. Great balancing work on GitHub, coordinated by wonderful volunteers and our game design team, has began to polish some aspects of Thrive, which will continue as the Microbe Stage finishes rounding out.
- No new dev-builds this week as our lead programmer is taking their vacation. However, progress o…
Progress Update 5/31/2025
Progress remains steady two weeks after the hotfix. Some graphical improvements have been finished this week, as well as an important fix to the auto-evo. And, incase you missed the news, Thrive is also now available for Mac users!
Starting this upcoming week, our paid programmer will be taking their vacation from Thrive until the 7th of July. Progress will appear to slow down in this period, as code review and implementation will be reduced for this duration of time. Rest assured h…
Read More →Thrive is now on macOS

Thrive is now officially available for macOS!
As we hinted at in recent progress updates, we have been working in the background on making a Thrive build that is fully supported on Mac. And that work has now been completed and there's a fully signed and notarized version of Thrive for macOS. This should work on both Apple Silicon and Intel Macs, however most testing has been done on Apple Silicon, as that's the more likely platform capable of running Thrive well. It is pos…
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