Progress Update 6/14/2025
Progress continues at a sedate pace as our full-time developer takes their well-deserved vacation from Thrive. More work from voluntary contributors has been uploaded to our GitHub, with some continued pending balancing tweaks and polishing. Some further discussion on preliminary concepts for future stages, as well as the completion of the Microbe Stage, has continued on the developer forums.
- No new dev builds for this week as our paid developer is currently on vacation. Volun…
Progress Update 6/7/2025
Progress on feature implementation is slower this week as our lead programmer enjoys their vacation. However, discussions and balancing work needed as we approach 1.0 has kicked off. Great balancing work on GitHub, coordinated by wonderful volunteers and our game design team, has began to polish some aspects of Thrive, which will continue as the Microbe Stage finishes rounding out.
- No new dev-builds this week as our lead programmer is taking their vacation. However, progress o…
Progress Update 5/31/2025
Progress remains steady two weeks after the hotfix. Some graphical improvements have been finished this week, as well as an important fix to the auto-evo. And, incase you missed the news, Thrive is also now available for Mac users!
Starting this upcoming week, our paid programmer will be taking their vacation from Thrive until the 7th of July. Progress will appear to slow down in this period, as code review and implementation will be reduced for this duration of time. Rest assured h…
Read More →Thrive is now on macOS

Thrive is now officially available for macOS!
As we hinted at in recent progress updates, we have been working in the background on making a Thrive build that is fully supported on Mac. And that work has now been completed and there's a fully signed and notarized version of Thrive for macOS. This should work on both Apple Silicon and Intel Macs, however most testing has been done on Apple Silicon, as that's the more likely platform capable of running Thrive well. It is pos…
Read More →Progress Update 05/24/2025
After the busy last week of new Thrive patch and a Launcher version, this week we have just mostly progress on fixing some bugs that were reported. There is an experimental camera tilt effect that can be enabled to make the game camera look less static. And there's a balance change for currents to affect bigger cells properly, but other than those a large portion of this week was spent on fixing a few bugs that took quite a while to solve.
The second reason why there wasn't that muc…
Read More →Progress Update 05/17/2025
We released a new Thrive patch this week, 0.8.2.1. This small release was done to address some critical issues in the latest big release. The most visible is that the tutorial and chemoreceptor lines are now again the colours they should be and are much more visible. The mouse being unable to click in the top left corner of the Thrive window was also fixed. And also OpenGL players got a partial fix to the microbe backgrounds being way too dark. To avoid the issue for now you can tur…
Read More →Progress Update 05/10/2025
A week after the release of 0.8.2, our focus is on polishing some bug reports for our upcoming hotfix, 0.8.2.1. Along with some pretty notable squashed bugs, official support for Mac for both Thrive itself and the Launcher will be coming soon.
Stay tuned for information on the upcoming hotfix, and read for some more information on what’s been done!
- New DevBuild for our patrons:
- Chemoreceptors and tutorial direction lines were noticeably dark and difficulty to …
Devblog #47: Current Events

Another three months have passed, and another Thrive release has arrived - Thrive 0.8.2 is now available for download!
The headliners for this update include currents, bioluminescence, additional environmental events, a tutorial revamp, and more. Less experienced players can rely on a more comprehensive tutorial to breakdown how to make your organism Thrive; currents will give movement to the waters you inhabit, livening up the world; and players of all skill level will have to cont…
Read More →Progress Update 04/26/2025
This week we have a public test build of 0.8.2 as the release is fast approaching. If you want to just jump into it you can find info about it on our forums and also that's the place to provide feedback on the build. If you have a little bit of patience, here's a quick summary of what's going to be in the 0.8.2 release which is coming next week.
The most major features are the water currents system, new patch events, and more polished environmental tolerances. There's also a bra…
Read More →Progress Update 04/19/2025
This week was focused on fixes and small improvements rather than big new features. We resolved an issue with the save name text box not showing the correct indicator color and fixed the movement mode selection videos, which had mysteriously stopped playing.
Behind the scenes, we updated our format check script to better handle builder filesystem deduplication and bumped Harmony from version 2.3.5 to 2.3.6. Translations also got an update to keep everything up to date across differe…
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