Progress Update 10/18/2025
Visible progress has been quite slow this week as our lead programmer is continuing to focus on reworking the saving system, which is something we need to do before moving onto further stages as it is a core part of the game architecture. Other work has been ongoing as well, which will have a more visual impact, but that work did not manage to be finished this week, thus the very small new build this time.
The saving update was not finished this week either due to the big scope of t…
Read More →Progress Update 10/11/2025
Further work on background systems, such as fixing saving, is paired with progress on numerous exciting features this week. Most notably, progress on terrain, some graphics effects, and work on auto-evo. Work on these features will likely continue through this upcoming week, along with continuous balancing improvements.
To ensure that proper saving is implemented, we have decided to push back Thrive's next release by, at the most, two weeks. Good news, however: enough progress has b…
Read More →Progress Update 10/04/2025
We have a quite a few more tangible improvements for you this week! With some of the major overhauls out of the way last week, there was more time for the fun stuff. Of course, by tangible I mean Thrive's terrain system. Some of the new terrain chunks you've seen over the past few weeks are now spawning in patches, and in the future be set to spawn in different amount and with different types, depending on the biome. We hope this will make navigating the microbial world significantl…
Read More →Progress Update 9/27/2025
Progress this week is once again less on the visible side, but nonetheless critical for future development! Thrive was converted to Godot 4.5, in a process that took slightly more time than expected. This also required the upgrading of the Thrive Launcher to version 2.2.1, future builds will not work with older versions of the launcher. The entity component system (ECS) switch was also finally completed. This should be an overall more efficient system, though there are no immediately ap…
Read More →Progress Update 9/20/2025
Some important progress has been made, though this week's dev build isn't as feature-rich as prior weeks. Perhaps most immediately noticeable to gameplay - species you target for endosymbiosis are now much less likely to go extinct, making the unique unlock mechanic much more viable. Some work on the graphics side of things, including improvements to visual current graphics and some behind-the-scenes progress on terrain assets, are also a nice treat.
Further work is expected related…
Read More →Progress Update 9/13/2025
A solid week for the development team has passed! First, some progress on performance improvements, including a tweak to the cache system which should hopefully minimize the stuttering issues which would plague some players after they spawn. Additional progress has been made on the ECS switch, with our lead programmer reporting a relatively smooth conversion process; this should hopefully lead to further performance boosts.
Second, some of the first few refinements to the Microbe St…
Read More →Progress Update 09/06/2025
Our MP calculation system is now much more polished! This will particularly show when it comes to our tolerance sliders. Some sizable volunteer contributions can also be seen on our GitHub, with numerous changes to metabolism coming. Other highlights this week include discussions on difficulty and the 3D world generator.
- New DevBuild for our patrons:
- Changed the whole underlying remaining MP calculations system to make sure tolerance sliders no longer get stuc…
Progress Update 08/30/2025
A sizeable amount of progress has been made the past week, with some refinements to the planet editor, greater polishing across multiple features, and some graphics improvements. Players should now be able to create more varied experiences on their planet, and should find mechanics to be a lot more consistent across the Microbe Stage and Multicellular prototype.
- New DevBuild for our patrons:
- Added more planet customization options to the new game settings and a pr…
Progress Update 08/23/2025
First week after the release of 0.8.3, and most of the standard post-release procedures, as well as tweaks, are occurring. Along with developer forum discussions, some decent work is occurring behind the scenes, which can be accessed on our dev build.
- New build of the day
- Made hydrogen sulfide decay speed up with the presence of oxygen
- Tweaked and improved the currents
- Added a new currents trail effect in surface patches
- Fast speed mode is now automaticall…
Devblog #48: Planet Achievements

Have you ever wanted to customize an alien planet? Do you yearn for the glory of making a microbial lifeform unlock an achievement? Does reading about balancing force you to the edge of your seat? If you answered yes to any of the above, then look no further: Thrive 0.8.3 is here!
As always the update is available for free with our launcher, or you can support development by purchasing on Steam or Itch.io. We really need your support in order to continue development …
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