Progress Update 07/12/2025
Posted on July 12, 2025
With the return of our full-time programmer, this week features the release of the first dev-build in about a month! Some balancing tweaks, changes to compound behavior related to sulfur, and further refinements can be seen. Balancing will not necessarily be final, and is subject to change upon further tweaks and community feedback.
Some further discussion on finalizing the Microbe Stage can also be read through on our developer forums.
Programming
- New DevBuild for our patrons:
- Made hydrogen sulfide diffuse between patches and buffed events that generate it
- Microbe colonies now have passive reproduction enabled for them in the form of gaining free compounds needed for reproduction while part of a colony
- Tweaked balancing of toxins
- Mucocyst activation now requires 50% stored mucocyst to activate it
- Improved auto-evo generation diversity
- Made signalling agents from colony members available for use even if the primary cell doesn't have them
- Fixed engulfing in cell colonies using capacity information from the wrong cell
- Fixed key rebinding when there were conflicts not working
- Fixed editor cancel button focused mode visuals
- Fixed queued chunk spawns being able to spawn too close to the player's position
- Fixed errors when glaciation ended related to re-applying original patch conditions
- Fixed a problem with cell type colours not updating by making the colour part of the visual hash for them
- Cell type editor now validates the new type name immediately on entering the name
- Made sure species bacteria status is always up to date in the species class
- Updated an outdated command in our setup documentation
- Updated xunit version
- Updated translations
Graphics
- Nothing substantial.
Gameplay
Sound
- Nothing substantial.
Theory
- Nothing substantial.
Outreach
- Nothing substantial.
Other
- Nothing substantial.
Rendered by prod_web_01 in 18.2961 ms at 2025.07.13. 12:31:14. Last edited
Sat, 12 Jul 2025 16:35:53 GMT.
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