Progress Update 07/12/2025


Posted on July 12, 2025

Progress Update Banner 2025-07-12

With the return of our full-time programmer, this week features the release of the first dev-build in about a month! Some balancing tweaks, changes to compound behavior related to sulfur, and further refinements can be seen. Balancing will not necessarily be final, and is subject to change upon further tweaks and community feedback.

Some further discussion on finalizing the Microbe Stage can also be read through on our developer forums.

Programming

  • New DevBuild for our patrons:
    • Made hydrogen sulfide diffuse between patches and buffed events that generate it
    • Microbe colonies now have passive reproduction enabled for them in the form of gaining free compounds needed for reproduction while part of a colony
    • Tweaked balancing of toxins
    • Mucocyst activation now requires 50% stored mucocyst to activate it
    • Improved auto-evo generation diversity
    • Made signalling agents from colony members available for use even if the primary cell doesn't have them
    • Fixed engulfing in cell colonies using capacity information from the wrong cell
    • Fixed key rebinding when there were conflicts not working
    • Fixed editor cancel button focused mode visuals
    • Fixed queued chunk spawns being able to spawn too close to the player's position
    • Fixed errors when glaciation ended related to re-applying original patch conditions
    • Fixed a problem with cell type colours not updating by making the colour part of the visual hash for them
    • Cell type editor now validates the new type name immediately on entering the name
    • Made sure species bacteria status is always up to date in the species class
    • Updated an outdated command in our setup documentation
    • Updated xunit version
    • Updated translations

Graphics

  • Nothing substantial.

Gameplay

Sound

  • Nothing substantial.

Theory

  • Nothing substantial.

Outreach

  • Nothing substantial.

Other

  • Nothing substantial.

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