Progress Update 6/27/2026
Hello and welcome to another Thrive holiday Progress Update! As our lead programmer is on vacation, we will be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
Though it has not been pushed to the Thrive Github page, work on Multicellular Auto-evo is still ongoing. There is now infrastructure for actually adding cells to existing species, though the specifics still need refinement and optimisation (auto-evo runn…
Read More →Progress Update 6/20/2026
The same as with last week, our lead programmer is currently on vacation, so progress Thrive is limited. But, we will still be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
For Multicellular auto-evo, the scoring is now in a functional state, though there are very likely more adjustments coming in the future. In particular, the system should probably check whether pili are pointing away from the center of the…
Read More →Progress Update 6/13/2026
As announced last week, our lead programmer is on vacation, so progress on Thrive is slowing down. But, we will still be providing you with weekly updates on volunteer programming contributions, and things that happen outside of programming.
In terms of volunteer contributions it is actually also quiet compared to recently. Item number one is some new vent terrain for our hydrothermal vents biome. Rather than using a new model, these are built up out of already existing terrain mod…
Read More →Progress Update 6/06/2026
Hello everyone, and welcome to another weekly Thrive update! With our lead programmer going taking a well deserved vacation for about 5 weeks, this will be the last one for a while with significant changes actually being added into the game. We are however, still planning to provide you with reports on in-progress volunteer contributions during the break. And while the main objective this week was to get the game into a stable state without things left hanging, there are still some …
Read More →Progress Update 5/30/2026
Last week we released Thrive 1.1.0 in an apparently fairly stable state, as the number of bug reports was relatively low. We are still very interested in hearing all of your feedback!
Besides a few bug fixes and code-cleanups, the theme of this week appears to be UI and visual updates. First of all, the cell membrane graphics have received a significant visual upgrade. In particular, they should look much more distinct from each other. Secondly, the cell part tooltips in…
Read More →Devblog #52: More Specialized
It's already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, and the addition of an adjacency bonus for cells of the same type. We also have an entirely new feature exclusive to the Multicellular Stage in Sporulation, our first new reproduction mode. The Multicellular Stage has also benefited from smaller…
Read More →Progress Update 5/16/2026
As announced last week, we are now in feature freeze for the release of 1.1.0 next week! Which means there is also a release candidate build available right now for testing. If you're interested, please help us discover any bugs or other issues to be ironed out before the official release.
As also hinted at last time, we still have two rather significant new features added to the game this week. First, we have our first new Multicellular reproduction mode: Spore. This lets you s…
Read More →Progress Update 5/09/2026
Last week we told you that this week would be the last one to add new features before the next release. However, due to a scheduling conflict with when we would then have our release stream (can you guess what the conflict was with?), we decided to delay it by one week. Which happened to be quite convenient since two large features being worked on were not quite ready yet this week.
Of course, other things were ready this week. First, we added a “very easy” difficulty mode that …
Read More →Progress Update 5/02/2026
Despite this work week once again only having 4 days, there is still a significant number of patch notes. In new mechanics, we have the visualization side of the cell adjacency system (the back-end was already included last week). Whenever you have a cell type selected to place somewhere, or are hovering over a cell with the cursor, any adjacency effects are displayed with green arrows, and numbers that show the strength of the bonus.
Another new mechanic is that we now have the abi…
Read More →Progress Update 4/25/2026
This week was a lot more busy with things changing in the game itself compared to last week. These changes include some very old issues in the game that were finally fixed. Additional changes include the ability to set more fine-grained compound cloud behaviour (at the cost of performance, or alternatively reducing quality to increase performance) and using a controller to turn cells/colonies. On the visual side, there's been an overhaul separating the process panel into “blocks” for ea…
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