Progress Update 2/4/2023
Another successful week of incremental fleshing out has passed. Along with mechanic discussions being held on the forums, we have began working on implementing website news in Thrive’s main menu itself. Such a feature will result in a very seamless and streamlined experience for the player.
With our general upgrade mechanic fully implemented alongside the suction cilia, an essential component of Thrive’s design is now implemented. All future upgrades are now much easier to implement…
Read More →Progress Update 01/28/2023
This week, we have taken strides in making it easier to work on Thrive. Most notably, we have updated to using .NET 7 and have removed our dependency on Python for translations. A new multicellular track is also in the works!
The cilia pulling in things mechanic implementation is also finally progressing again thanks to work starting on a general upgrades system which will be used to enable that for the cilia.
New DevBuild for our patrons:
Added day/ni…
Progress Update 01/21/2023
Development continues at a steady pace as we reach new milestones in controller functionality, and some small tweaks here and there to eliminate bugs. Feature discussion has ramped up a bit as we continue to refine our plans for the game.
There was a bit of miscommunication last week regarding controller support, so to clarify; The editor is a far cry from being navigable via controller, and currently only supports tab switching with the controller.
New DevBuild for ou…
Progress Update 01/14/2023
Business as usual this week, as we make steady progress on the advancement of Thrive. Notable achievements are the implementation of controller support for tab navigation, some new chilly sounds from our dedicated sound team, and new progress on the multiplayer prototype.
New DevBuild for our patrons:
Added new auto-evo exploring tool features (exporting data, running multiple worlds in a row + others)
Much more of the game GUI is now usable with …
Progress Update 1/7/2022
This week we've hit the ground running after a nice long rest over the holidays, with plenty of exciting developments and experiments to show off and start off the year of 2023 with a bang.
New DevBuild for our patrons:
Process panel now keeps working even when the player is ready to enter the editor
Auto-evo exploring tool now shows the total simulation run time
Invalid fossil files are now skipped instead of crashing the game
Wor…
Progress Update 12/31/2022
It's the final day of 2022, and we intend to send it off right with one final progress update. Development has begun to pick up once again now that the holidays are coming to an end, and our standard work procedure resumes. This week we've seen some progress on prototype development, which is sure to be exciting!
We won't have a devbuild for this week, but you can look forward to the next!
- There is no devbuild this week!
- Mirrormonkey has made some models for rad…
Progress Update 12/24/2022
With holiday spirit rapidly ramping up, development of Thrive has ground to a near halt this week. Despite that, we've still got a few PRs lined up and ready to test and merge when possible. Unfortunately there will not be a devbuild this week as we haven't merged any changes, but that just means that the next can only be bigger!
Come next week, development aught to pick up again, but until then we wish everyone good tidings and a wonderfully happy holidays!
- There is no de…
Progress Update 12/17/2022
It's been a week now since we released our latest update 0.6.0, and we were very happy to see how excited everyone was for the new features. If you have your own things to share with us about your experience, please tell us in our feedback thread.
With 0.6.0 wrapped up, we have now set our sights on 0.6.1, currently slated to release in February.
New DevBuild for our patrons:
Removed “%” suffix from compounds in patch details
Switched …
Devblog #35: Dawn of the Living Fossils
Today we are proud to present the final update within the year of 2022; Thrive 0.6.0! Twilight now falls on the seas of Thrive, and the normally dominant autotrophs now face their greatest enemy… It is always darkest before dawn with the beautiful addition of the day/night cycle! Found a species you love and want to remember forever? Immortalize it with the all new fossilization tool included in the long awaited Thriveopedia, future home of all things informational. These and more, in T…
Read More →Progress Update 12/03/2022
This week we made a lot of progress in the development of 0.6.0 with a final big push of changes. We are happy to say that we've successfully pushed the day/night cycle, as well as many bug fixes. Note that we did not have time to implement tutorials or other accessory features for the day/night cycle, so you will need to enable it in settings to play with it.
With the feature freeze now in place, we have created a public release-candidate for testing purposes. If you decide to …
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