Progress Update 04/15/2023

Posted on April 15, 2023
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This week we've begun discussing quite a few things behind the scenes; Optimization of the particle system for our new 3D backgrounds, musings on where to start with the 3D editor, improving the statistics panel to be more informative and context sensitives, and much more.

Despite that, we unfortunately don't have much that we can visually represent this week.

  • New DevBuild for our patrons:

    • Added entirely new 3D scenes to be backgrounds for the main men…

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Progress Update 04/08/2023

Posted on April 08, 2023
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This week we've had quite a substantial amount of discussion about the graphics side of Thrive. Topics such as terrain generation, convolution surfaces, creature textures, and more have passed by in a storm of excitement.

In addition, our prototypes continue to expand, now with a functional society stage with resource gathering, building, and citizen simulation!

  • New DevBuild for our patrons:

    • Added finished graphics and icons for the axon and myofibril …

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Progress Update 04/01/2023

Posted on April 01, 2023
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This week we've gotten a lot of work done on our visual aspects of the game, with lots of brand new icons, models, and more just waiting for implementation. Our membrane system especially has received a long awaited revamp, removing visual seams and making all membranes look prim and proper.

Our prototypes continue to expand, now reaching into the distance societal stages where the player will no longer be in control of a single organism. It is in these stages where the game shifts …

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Progress Update 03/25/2023

Posted on March 25, 2023
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We've had a lot more progress in the prototype stages, as development speeds through each stage to set up the skeleton of Thrive's complete image. Aside from that however, we unfortunately don't have much else to show off this week.

  • New DevBuild for our patrons:

    • Added the beginning of a society stage prototype: placing and constructing a society center is now possible. Founding a settlement doesn't yet move to the next prototype stage.

    • Microbes no…

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Progress Update 03/18/2023

Posted on March 18, 2023
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We have a few fun things to show off this week, though mostly in the prototypes. Continued progress in the awakening prototype has led to the introduction of a crafting and gathering system in the game, allowing you to construct rudimentary tools with which to master your world. A new music track is in the works, as well as a few fine artistic additions.

  • New DevBuild for our patrons:

    • Added awakening stage prototype with basic tool crafting, inventory, and …

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Progress Update 03/11/2023

Posted on March 11, 2023
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This week we've made great progress on the awakening stage prototype with the introduction of an inventory system that allows you to hold and store objects. In addition, creatures now need a functional brain in order to reach the awakening stage. Who knew holding rocks could be so demanding?

  • New DevBuild for our patrons:

    • Chunks and projectiles are now shown in the mouse hover panel (inspector)

    • Updated Netanalyzers library version to 7.0.1

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Progress Update 03/04/2023

Posted on March 04, 2023
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This week we got quite a few small programming tasks done, but a lot of time was spent on further developing the later stage prototypes. This week we already have simple aware stage prototype as well as the beginnings of awakening stage. By the time of the next Thrive release we may already have multiple more very basic stage prototypes done.

Last week we mentioned performance improvements, but the overall game rework for more performance is very unlikely to be finished in time for …

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Progress Update 02/25/2023

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With the release of 0.6.1 we were pleasantly surprised that there were no reported issues from the get go, and didn't have to release a single hotfix. having gone smoothly as ever, we're back on the tracks of development in preparation for the next update!

0.6.2 is set to be a release focused on performance, with the majority of our efforts going into streamlining the game's processes and calculations so it isn't so resource-intensive to run. Also planned is the continued constructi…

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Devblog #36: Upgrades people, upgrades!

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We're back again with our latest tri-monthly release of Thrive! This update brings to you a long awaited feature; The further adaptation and specialization of otherwise familiar parts. That is to say, part upgrades are finally here! As of now, only one upgrade exists, which provides cilia with a brand new functionality for players to experiment with. This and more, will be elaborated upon further into the post.

As always, to get the newest version, either download the free launcher below…

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Progress Update 02/11/2023

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It's now the final week before the release of 0.6.1, and feature freeze is now in full effect. Aside from bugfixes and any other critical changes, no new features will be implemented until after the release of this update. It was a slow start and we haven't implemented all that we planned to for this update, but what we did implement will lay the groundwork for lot's of potentially exciting new upgrades that may come in the next update!

The Release Candidate for 0.6.1 is now ava…

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