Progress Update 1/7/2022
This week we've hit the ground running after a nice long rest over the holidays, with plenty of exciting developments and experiments to show off and start off the year of 2023 with a bang.
Programming
New DevBuild for our patrons:
Process panel now keeps working even when the player is ready to enter the editor
Auto-evo exploring tool now shows the total simulation run time
Invalid fossil files are now skipped instead of crashing the game
World seed is now logged when map generation fails
Fixed a bug in world generation where it failed due to not keeping track of a created tidepool patch
Fixed a crash when an entity with attached fossilisation button was destroyed
Light level updates are now no longer applied each frame to save slightly on performance
Unified codebase by removing use of Godot meta in one place
Updated translations
Launcher 2.0.3 has released. Make sure to keep your launcher version up to date!
Graphics
- One of our programmers, Thim, has been experimenting with membrane generation logic and getting some interesting results… Those interested can find this and more on Thim's prototype fork of Thrive.
Gameplay
- Created a new behavior editor concept
Sound
- Nothing Substantial
Theory
- Development of the autoevo exploration tool has progressed, now with substantially increased species data tracking to allow for deeper analysis than ever before.
Outreach
- Nothing Substantial
Other
- Nothing Substantial