Progress Update 01/21/2023
Development continues at a steady pace as we reach new milestones in controller functionality, and some small tweaks here and there to eliminate bugs. Feature discussion has ramped up a bit as we continue to refine our plans for the game.
There was a bit of miscommunication last week regarding controller support, so to clarify; The editor is a far cry from being navigable via controller, and currently only supports tab switching with the controller.
Programming
New DevBuild for our patrons:
It is not possible to rebind and see controller buttons in the options menu
Added a new movement mode (screen relative) that can be used for keyboard input (it is the default mode for controller input)
Movement tutorial now works with a controller but has a warning that controller support is not fully done and is buggy
Added fossilisation buttons to more places
Evolutionary tree now works for freebuild games started with a fossil
Fixed a bug with options menu thinking there are changed options, if the settings file didn't exist
Fixed some trailing new lines in English text
Updated translations
Controller support continues to see great progress, now with functional rebinds and tutorial for movement.
Note that while you can move in-game using the controller, cell orientation remains locked to the cursor position. So we're not quite there yet! There are also no default bindings.
Graphics
- Nothing Substantial
Gameplay
Continued discussion of more involved creature surface area impact.
Overview of the multicellular stage provided by Deus.
Renewed discussion on cell division animation and performance.
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial