Progress Update 5/1/2021

Posted on May 01, 2021
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We have a few new things this week. A bug was fixed where a light in the editor was deleted making organelles look darker than they should. We are also working on a new populations simulation in Godot. This simulation takes into account the quantities of compounds, number of species and how much of those compounds they consume over time.

  • Fixed the uploader API for the new DevCenter
  • Fixed a bug where a light was deleted on the editor making organelles look darker
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Progress Update 4/24/2021

Posted on April 24, 2021
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This week we worked on a new in-game concept art gallery that would appear during loading screens. It will be available in the extras menu too and images will have descriptions telling the lore behind them.

We fixed some issues like a bug where cells still existed long after dying and increased the thickness of scrolling bars to make them easier to click on. We also started working on a new GDD for the multicellular stage and we reached $500 on patreon! We are now closer than ever b…

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Progress Update 4/17/2021

Posted on April 17, 2021
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We have a couple of new models, first one for Cytoplasm chunks. As you may know when cells die, their organelles are left in the open water as they rupture in several chunks. Until now if cells only had cytoplasm those cell fragments were represented by mitochondria but with this new model we no longer need to use that organelle as a placeholder.

The other model is for Chemoreceptors, an organelle that isn't implemented yet but that will aid the player with finding compounds. We are…

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Progress Update 4/10/2021

Posted on April 10, 2021
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Another new devbuild for our patrons, it fixes some issues with translations and the AI. We are also improving the toxin particle effects and we started working on a new cilia animated model.

We keep working on the sound effect for ice damage, now it sounds more like ice crackling. And finally we have two new members on our team, GwenBenzschawel and NathanB!

  • Added a delay to toxin particles so they don't disappear just after hitting a cell
  • New devbuild:
    • Fix…
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Progress Update 4/3/2021

Posted on April 03, 2021
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Several fixes were included in the newest devbuild for our Patrons, like improved 4x symmetry rotation, made some texts translatable or decreasing the Organelle moving cost. We are also working on improving the spawn system and on a new cheat menu.

New sound effects are being worked on, these are for ATP starvation and ice damage, you can listen to them down below. And we also have a new concept for 3D membranes, a topic we talked about in the forums during this week.

  • New
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Progress Update 3/27/2021

Posted on March 27, 2021
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Slower week than usual, but we always have something new to show you. We tested a new compound cloud spawn system that aims to spawn compounds regularly and based on the compound densities of each patch, unlike the current one that is based on pure chance.

We also have a new theorist on the team, Bird, who researches about the origin of life on Earth and about astrobiology. Welcome to the team!

  • Thermoplast tooltip now says it's not implemented
  • Updated the editor Tutori…
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Progress Update 3/20/2021

Posted on March 20, 2021
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New devbuild for patrons! This time we fixed an issue where a big Thrive logo remained in front of the game. The rigidity slider now shows movement as a percentage to make things more clear and we also added two new languages, Swedish and Latvian.

We keep discussing about hiding locked organelles in the editor tab. It looks like the community likes this feature and we are now deciding how these organelles should be hidden.

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Progress Update 3/13/2021

Posted on March 13, 2021
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This week we discussed about several topics, like unlocking organelles. Our current concept is that organelles will be unlocked by following certain conditions.

Another topic we talked about was terrain generation. We thought about making different terrains for each type of patch, so tidepools would be walled spaces while iceshelves would be more open.

  • New Devbuild:
    • Fixed Microbe using wrong rotation axis lock.
    • Updated translations
  • Thrive Launcher is…
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Progress Update 3/6/2021

Posted on March 06, 2021
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New concepts for organelle upgrades. Our current idea is to make two types of upgrades: those that change organelle proportions and those that add new properties. Whit this concept we plan to use UI elements we have already implemented, like sliders and selectable icons.

  • New Devbuild:
    • Renamed appearance tab to membrane
    • Updated translations
  • Palette for cell pigments
  • Nothing …
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Progress Update 2/27/2021

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Did you have fun with the latest release? We hope so! This week was slower than usual, but we always have something new to show you. This time we changed AI Cell's behavior so they get bored after chasing other cells for a while and then leave them alone. You can try this new feature if you are a Patron.

We thought about using Marching Cubes for generating 3D meshes in the future but we discovered a more efficient algorithm called Del-Iso and it looks like we'll be using that on…

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