Devblog #28: Colonizing the pond

Posted on June 19, 2021
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Today is the day we take our first steps towards the Multicellular stage, binding agents are finally implemented! Now you can join other cells and start the first colonies. While in this mode, you'll share resources with your partners, though you will have to leave the colony to reproduce.
This release features some graphics improvements too, now your cell membrane and color can be previsualized in the Membrane tab of the editor, lighting has been improved in the editor and toxin pa…

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Progress Update 6/11/2021

Posted on June 12, 2021
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For the past few days we have made some further progress on binding agents alongside various other improvements to Thrive. We are still aiming to have binding agents ready to release around the 19th. For that we now have a public release candidate test build that will be mostly the same as the full 0.5.4 release. You can find that here.

Last week we had a poll to decide on how people would like to donate to Thrive. The poll's results determined that a majority of players were in…

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Progress Update 6/5/2021

Posted on June 05, 2021
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This week we have made a few miscellaneous fixes to Thrive as we work our way to the completion of 0.5.4. Which we are aiming to release sometime around the 19th of June.

We are also looking into donation options for those so inclined. More information and a poll can be found here. Tell us what you think!

  • New Build of the Day:
    • Changed editor fade to happen after the auto-evo loading screen.
    • Changed to an MIT licensed noise library, this caused the clou…
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Progress Update 5/29/2021

Posted on May 29, 2021
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Lot's of backend work has been accomplished this week, such as progress on updating Thrive to Godot 3.3, CI updates, and so on. We are also still working on hiring a paid developer now that we have reached our patreon goal.

We are renaming the next incoming release to 0.5.4. We are hoping that this release will be ready to ship out next month.

  • New Build of the Day:
    • Upgraded to Godot 3.3.2
    • Bumped version to 0.5.4-alpha to reflect upcoming version
    • Our…
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Progress Update 5/22/2021

Posted on May 22, 2021
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A lot of new stuff during this week. We've implemented many new features like concept art during loading screens, membrane preview during the editor sessions and we fixed Glucose not decaying over time. Some of these are in the newest Build of the day for our patrons.

Speaking of which, we reached our second Patreon goal! We now can hire a part-time developer which now guarantees continual progress on the game. We're getting things moving forward about this, so stay tuned for future…

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Progress Update 5/15/2021

Posted on May 15, 2021
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During this week we kept discussing about the Auto-Evo algorithm. We are trying to figure out a way of species populations to change according to the energy they consume in their patch. We are also working on adding the hex grid back to the editor, this time with a fancy fading effect.

  • Working on adding a fading grid to the editor
  • Nothing Substantial
  • Nothing Substantial
  • Nothing Substantial
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Progress Update 5/8/2021

Posted on May 08, 2021
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We fixed a few things this week. Compound icons now have tooltips telling which compound they represent, something new players may need. The editor button can't be clicked more than once now in order to avoid potential issues. The particles of environmental toxins now stay around for a bit after toxins are removed, instead of being instantly deleted and we are testing rendering the membrane in the editor.

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Progress Update 5/1/2021

Posted on May 01, 2021
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We have a few new things this week. A bug was fixed where a light in the editor was deleted making organelles look darker than they should. We are also working on a new populations simulation in Godot. This simulation takes into account the quantities of compounds, number of species and how much of those compounds they consume over time.

  • Fixed the uploader API for the new DevCenter
  • Fixed a bug where a light was deleted on the editor making organelles look darker
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Progress Update 4/24/2021

Posted on April 24, 2021
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This week we worked on a new in-game concept art gallery that would appear during loading screens. It will be available in the extras menu too and images will have descriptions telling the lore behind them.

We fixed some issues like a bug where cells still existed long after dying and increased the thickness of scrolling bars to make them easier to click on. We also started working on a new GDD for the multicellular stage and we reached $500 on patreon! We are now closer than ever b…

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Progress Update 4/17/2021

Posted on April 17, 2021
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We have a couple of new models, first one for Cytoplasm chunks. As you may know when cells die, their organelles are left in the open water as they rupture in several chunks. Until now if cells only had cytoplasm those cell fragments were represented by mitochondria but with this new model we no longer need to use that organelle as a placeholder.

The other model is for Chemoreceptors, an organelle that isn't implemented yet but that will aid the player with finding compounds. We are…

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