Progress Update 7/10/2021

Posted on July 10, 2021
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New feature on the horizon, we are working on an abilities hotbar that will show which abilities the player has and to which keys the are bound. This will help new players know which keys to push when they evolve new abilities. As we add new organelles and features to the game, this hotbar will show new icons.

There is a new devbuild for our patrons fixing an AI bug and some translation issues. We are also working on a radiation sound effect and posted new adds promoting Thrive on r…

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Progress Update 7/3/2021

Posted on July 03, 2021
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Today there is a new devbuild for our patrons featuring one of the fixes we talked about in the last update. Another fix is that now it's possible to return to the main menu from the loading and options screens when not in game by pressing ESC. We've also discussed about making the cells AI more self aware, knowing what type of cells they are, which organelles they have and how they should behave according to that.

  • New devbuild for patrons featuring:
    • Fixed cells n…
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Progress Update 6/26/2021

Posted on June 26, 2021
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We hope you had fun with 0.5.4, many players have shown us their new cell colonies and the biggest one that we know of has 33 members. Can you beat that?
Currently we are discussing what We'll work on for the next release, starting with a patch that will hopefully fix some crashes related to binding agents. For now it looks like we'll focus on fixing several bugs and issues for the next version but we also want to work on an organelle upgrade system or a cell abilities hot bar.

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Devblog #28: Colonizing the pond

Posted on June 19, 2021
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Today is the day we take our first steps towards the Multicellular stage, binding agents are finally implemented! Now you can join other cells and start the first colonies. While in this mode, you'll share resources with your partners, though you will have to leave the colony to reproduce.
This release features some graphics improvements too, now your cell membrane and color can be previsualized in the Membrane tab of the editor, lighting has been improved in the editor and toxin pa…

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Progress Update 6/11/2021

Posted on June 12, 2021
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For the past few days we have made some further progress on binding agents alongside various other improvements to Thrive. We are still aiming to have binding agents ready to release around the 19th. For that we now have a public release candidate test build that will be mostly the same as the full 0.5.4 release. You can find that here.

Last week we had a poll to decide on how people would like to donate to Thrive. The poll's results determined that a majority of players were in…

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Progress Update 6/5/2021

Posted on June 05, 2021
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This week we have made a few miscellaneous fixes to Thrive as we work our way to the completion of 0.5.4. Which we are aiming to release sometime around the 19th of June.

We are also looking into donation options for those so inclined. More information and a poll can be found here. Tell us what you think!

  • New Build of the Day:
    • Changed editor fade to happen after the auto-evo loading screen.
    • Changed to an MIT licensed noise library, this caused the clou…
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Progress Update 5/29/2021

Posted on May 29, 2021
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Lot's of backend work has been accomplished this week, such as progress on updating Thrive to Godot 3.3, CI updates, and so on. We are also still working on hiring a paid developer now that we have reached our patreon goal.

We are renaming the next incoming release to 0.5.4. We are hoping that this release will be ready to ship out next month.

  • New Build of the Day:
    • Upgraded to Godot 3.3.2
    • Bumped version to 0.5.4-alpha to reflect upcoming version
    • Our…
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Progress Update 5/22/2021

Posted on May 22, 2021
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A lot of new stuff during this week. We've implemented many new features like concept art during loading screens, membrane preview during the editor sessions and we fixed Glucose not decaying over time. Some of these are in the newest Build of the day for our patrons.

Speaking of which, we reached our second Patreon goal! We now can hire a part-time developer which now guarantees continual progress on the game. We're getting things moving forward about this, so stay tuned for future…

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Progress Update 5/15/2021

Posted on May 15, 2021
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During this week we kept discussing about the Auto-Evo algorithm. We are trying to figure out a way of species populations to change according to the energy they consume in their patch. We are also working on adding the hex grid back to the editor, this time with a fancy fading effect.

  • Working on adding a fading grid to the editor
  • Nothing Substantial
  • Nothing Substantial
  • Nothing Substantial
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Progress Update 5/8/2021

Posted on May 08, 2021
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We fixed a few things this week. Compound icons now have tooltips telling which compound they represent, something new players may need. The editor button can't be clicked more than once now in order to avoid potential issues. The particles of environmental toxins now stay around for a bit after toxins are removed, instead of being instantly deleted and we are testing rendering the membrane in the editor.

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