Progress Update 8/28/2021
We hope that everyone has been enjoying the latest release of Thrive so far! With 0.5.5 now let loose, we are pleased to find that binding agents are indeed much more stable and enjoyable, save for a couple of reported bugs that we hope to have fixed by the next update.
Speaking of which, 0.5.6 is currently looking to be another large bugfix release as we continue to chisel away at our extensive backlog of bugs and other issues. Of course, that doesn't mean we can't find some way to…
Read More →Devblog #29: Shining Cell Colonies

This month's update brings some long awaited bug fixes to our favorite cell collecting feature, binding agents, to provide a much more enjoyable and stable cell colony experience. In addition this release will allow you to carry over your old cells from the previous version, allowing you to continue where you left off without starting anew. Keep yourself alert, because our upgraded autoevo algorithm will ensure that rival species will be much more adaptable and capable to better compete with…
Read More →Progress Update 8/16/2021
A bit delayed progress update this week, well for last week at this point. Our usual progress update person is taking another break and the person who stepped up to make this progress update was busy, so now a third person is doing this progress update (Hi, it's me, hhyyrylainen).
We are closing in on 0.5.5 release, as we want to get that release out, while our donation campaign is still ongoing. As such we released a release candidate last Saturday. You can find that here. N…
Read More →Progress Update 8/7/2021
The new ice particle model is almost done, there's also a new devbuild for our patrons, its main feature being a new option that allows users to select the audio output device. And we have a new Solar system generator prototype.
New devbuild for patrons:
Added an option in the options menu to select the audio output device
Fixed automatic code checks ignoring many files they shouldn't
Fixed a typo in setup instructions
Added a he…
Progress Update 7/31/2021
As usual there's a new devbuild this week fixing some issues with the help menu and the UI, introducing new light values for biomes and fixing some crashes among other things. This week we also discussed about improving the evolution system and how oxygen would affect cells.
- New devbuild for patrons
- Fixed the uneven text amounts in the help menu columns
- Changed help menu over to using the new bbcode syntax so now it shows active keybindings and compound icons
Progress Update 7/24/2021
Another devbuild for our patrons was released this week. In it there are fixes for some crashes, improvements like making npc cells move right after spawning and making the ambience tracks replay instead of only alternating between them. The new radiation sound effect is being worked on, it will increase intensity and change as the player gets near radioactive objects.
- New devbuild for Patrons:
- ESC can no longer be unbound as getting it back in a keybinding is not…
Progress Update 7/17/2021
We are now accepting donations! If you want to contribute to Thrive now there's a new option besides Patreon. We are also adding a new Contributor License Agreement, which will be necessary to publish Thrive on Steam. Now the game will continue to be free and open source but these are new options for those who want to give us monetary support.
Speaking of which, hhyyrylainen can now officially work as a part time developer for thrive thanks to your contributions to our Patre…
Read More →Progress Update 7/10/2021
New feature on the horizon, we are working on an abilities hotbar that will show which abilities the player has and to which keys the are bound. This will help new players know which keys to push when they evolve new abilities. As we add new organelles and features to the game, this hotbar will show new icons.
There is a new devbuild for our patrons fixing an AI bug and some translation issues. We are also working on a radiation sound effect and posted new adds promoting Thrive on r…
Read More →Progress Update 7/3/2021
Today there is a new devbuild for our patrons featuring one of the fixes we talked about in the last update. Another fix is that now it's possible to return to the main menu from the loading and options screens when not in game by pressing ESC. We've also discussed about making the cells AI more self aware, knowing what type of cells they are, which organelles they have and how they should behave according to that.
- New devbuild for patrons featuring:
- Fixed cells n…
Progress Update 6/26/2021
We hope you had fun with 0.5.4, many players have shown us their new cell colonies and the biggest one that we know of has 33 members. Can you beat that?
Currently we are discussing what We'll work on for the next release, starting with a patch that will hopefully fix some crashes related to binding agents. For now it looks like we'll focus on fixing several bugs and issues for the next version but we also want to work on an organelle upgrade system or a cell abilities hot bar.