Progress Update 05/07/2022

Posted on May 07, 2022
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This week we focused out efforts on fixing alot of the issues found in the latest release, as well as continued progress on the patch-map systems, and testing out various ways to grant benefits to cell size.

we have re-released 0.5.8.1 as there was a problem where the crash reporter didn't correctly generate crash callstacks, making the reports almost completely useless. To rectify this a tweak was made to our Godot build scripts and new builds of 0.5.8.1 were released everywhere th…

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Progress Update 04/30/2022 | Patch 0.5.8.1

Posted on April 30, 2022
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Update 0.5.8.1 is now out, and introduces a good amount of performance improvements, among other things. We hope that this significantly improves the enjoyability of Thrive, and look forward to hearing any feedback on the changes.

This week we focused on performance, and the causes behind it. We eventually discovered that the spawn system was spawning entities far faster than they could be despawned which resulted in a massive hit to performance as time went on, such is why later ge…

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Progress Update 04/23/2022

Posted on April 23, 2022
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Ever since the release of 0.5.8 last week, we have been having a blast seeing all the cool creations players have made in the multicellular prototype. We've been getting a large amount of feedback as well, which has helped tremendously in identifying some difficulties with game performance that we have since pursued. Next week, we hope to create a patch to address some of the performance issues that players have reported, and maybe some other changes that didn't quite make it into 0.5.8…

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Devblog #32: Making History

Posted on April 16, 2022
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Thrive version 0.5.8 is finally here; And with it comes the versatile signaling agents, which allow you to actively communicate with your allied cells; New randomly generated region names, which gives each world a new and unique flair; The highly anticipated multicellular prototype, which permits you to progress further than ever in the grand journey of Thrive; And of course, a grand host of other changes and bug-fixes!

You can download the launcher below to get the newest version, and r…

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Progress Update 04/09/2022

Posted on April 09, 2022
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This week our team exploded in activity as new and old developers alike were invigorated by recent developments, which resulted in a great amount of progress made. The fruits of our labor will officially release on the 16th, but you may also experience these newest changes now by downloading our newly available release candidate build.

  • New DevBuild for our patrons:
    • Various fixes to the early multicellular prototype, cell layouts now show up right
    • Patch nam…
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Progress Update 04/02/2022

Posted on April 02, 2022
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This week we've finally produced a playable build for the multicellular prototype which currently features cell type specialization and gameplay. This is a monumental step in Thrive's development, but there are yet many more steps on the long road of progress that await us. This prototype will be packaged with the 0.5.8 update, which also includes the new signaling agents part and a large host of other changes.

0.5.8 is currently scheduled to release on the 16th of this month.

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Progress Update 3/26/2022

Posted on March 26, 2022
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This past week we've witnessed some increased interest in our project coinciding with the release of Oliver's video, along with the addition of two new programmers to our team. We'd like to welcome everyone to our community, and hope to continue to impress and inspire with our steadily growing game.[/youtube] Progress on our multicellular prototype has reached a point where we can now reveal visible results! It may not look pretty now, but every gem begins life as a dull and uncut s…

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Progress Update 3/19/2022

Posted on March 20, 2022
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It's another week as we continue to march forward in progress, something that might pick up in speed now that some of our programmers are able to find time for Thrive's development again.

Development continues to be focused on our multicellular prototype, with emphasis on the cell previews in the editor. We've also given our tutorials a new coat of paint in hopes of making them more informative and comprehensible.

  • New DevBuild for our patrons:
    • Tweaked the word…
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Progress Update 3/12/2022

Posted on March 12, 2022
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Our lead programmer continues to focus their efforts on the multicell prototype, while everyone else has been working on changes that have not yet been committed to the game proper. As a result we unfortunately do not have anything of substance to show off this week.

Refactoring the microbe editor turned out to be quite the feat, but we are happy to say that it is now complete and ready to go. This is a vital step in the creation of the next stage, as the multicellular editor will r…

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Progress Update 3/5/2022

Posted on March 06, 2022
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This week's development was largely focused on refactoring the microbe editor so that it's functions could be reused in later stages, but we still got some work done for the microbe stage regardless. For the time being we have nothing to reveal about the multicellular prototype, but we intend to show off our results once sufficient progress has been made.

  • New DevBuild for our patrons:

    • Extinction music now starts earlier to sync up more dramatically with the ap…
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