Devblog #30: Now in Stores Near You!

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This month marks a major turning point in our history as for the first time, Thrive makes it's official debut in stores! We are proud to announce that Thrive is now available for purchase on both Steam and Itch.io for those who wish to support Thrive's further development. The store releases are priced at $4.99 USD (3.99€ EUR), but Thrive will also remain free to download on our website!

For this release, we held a major focus on overall quality and bugfixes for Thrive, which ultimately …

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Progress Update 11/20/2021

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With the release of 0.5.6 quickly approaching, we picked up the pace a bit this week and managed to get a good amount of work done in preparation for our debut in stores. There's only one more week until release and unfortunately not all of our plans will make it through. Looking back however, it is clear that we have made exceptional progress, with a whopping total of 229 closed issues for this release alone! There is now a public testing build available for 0.5.6 on our community …

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Progress Update 11/13/2021

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Progress on the game has continued this week as well. Besides the programming notes below, the Steam build has progressed after a few issues. Turns out we need to compile the GodotSteam module ourselves as we also need Mono support in the engine. And as an added difficulty the build for Windows only works from Windows, meaning that not all game release builds can be made from Linux anymore.

In case you missed it, it's now time to put Thrive on your Steam wishlist.

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Progress Update 11/6/2021

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First of all the store page for Thrive is now live on Steam so check it out and add us to your wishlist. The release in Early Access is planned to coincide with the 0.5.6 release. There are still a few Steam related things that need doing before then, which we'll hopefully manage to get done in time. The itch.io store page is also ready, but it's still waiting for work to complete regarding the needed scripts to upload Thrive there.

In other progress on Thrive, we had another bu…

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Progress Update 10/30/2021

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Progress towards 0.5.6 and the Steam and Itch releases continued this week. The Steam store page has been completed and it can be hopefully published next week. The Itch store page has also been finished, and it will be published once a customized build of the game for Itch is finished along with the required scripts to upload the game to Itch.

We had some more talk about the pricing of the game where for now a price of $4.99 was deemed a suitable price to offer Thrive on game s…

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Progress Update 10/23/2021

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This week we managed to fit in two devbuilds as we continue to prepare for the eventual release of 0.5.6 on the 27th of November. We've made plenty of progress so far, and plenty of time to go even further! In addition we are also on the cusp of our first official platform release on the itch.io game store, with only the trailer remaining to be completed before our debut. If we are unable to release on steam by next month we may have to push back the release date of 0.5.6.

In or…

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Progress Update 10/16/2021

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We managed to see some excellent progress this week with a fresh burst of activity from our developers, allowing us to cook up quite the sizable sizable devbuild. We have also been putting our heads together to devise our steam and Itch.io releases and decide how we want to make them special.

On the topic of store releases, we are currently assessing Thrive's required system specifications. If you are interested in helping us with this endeavor, please visit the related thread on ou…

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Progress Update 10/9/2021

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Looks like progress is still going pretty slow on Thrive, though the last few days we've seen increased activity on Github as a new programmer has done quite a few PRs. This new level of activity might be the new normal going forward as it's probable that for many people school has started again.

We are still looking into merch options as well as working towards having Thrive on Steam and itch.io. We will let you know when the store pages for Thrive are up. Before the Steam release …

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Progress Update 10/2/2021

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This week you may have noticed that our website was down for a couple of days, as for whatever reason our previous host had become unresponsive and we were unable to bring them back. As a result, Hhyyrylainen spent a day migrating our servers to the association account in order to avoid this event in the future.

That being said; This week we have been working on setting up our Itch and Steam releases of Thrive and discussing what we need to provide in terms of assets and information…

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Progress Update 9/25/2021

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Another week and another host of bugfixes! Operations are still running at a steady pace as we continue to make progress on 0.5.6 which should be much more stable to play thanks to the efforts of our programmers.

We are currently reaching out to all previous developers of Thrive to sign our CLA in order to make the steam release possible. If you have previously contributed to Thrive or otherwise intend to do so in the near future, please submit your signature here.

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