Progress Update 4/10/2021
Another new devbuild for our patrons, it fixes some issues with translations and the AI. We are also improving the toxin particle effects and we started working on a new cilia animated model.
We keep working on the sound effect for ice damage, now it sounds more like ice crackling. And finally we have two new members on our team, GwenBenzschawel and NathanB!
- Added a delay to toxin particles so they don't disappear just after hitting a cell
- New devbuild:
- Fix…
Progress Update 4/3/2021
Several fixes were included in the newest devbuild for our Patrons, like improved 4x symmetry rotation, made some texts translatable or decreasing the Organelle moving cost. We are also working on improving the spawn system and on a new cheat menu.
New sound effects are being worked on, these are for ATP starvation and ice damage, you can listen to them down below. And we also have a new concept for 3D membranes, a topic we talked about in the forums during this week.
- New
Progress Update 3/27/2021
Slower week than usual, but we always have something new to show you. We tested a new compound cloud spawn system that aims to spawn compounds regularly and based on the compound densities of each patch, unlike the current one that is based on pure chance.
We also have a new theorist on the team, Bird, who researches about the origin of life on Earth and about astrobiology. Welcome to the team!
- Thermoplast tooltip now says it's not implemented
- Updated the editor Tutori…
Progress Update 3/20/2021
New devbuild for patrons! This time we fixed an issue where a big Thrive logo remained in front of the game. The rigidity slider now shows movement as a percentage to make things more clear and we also added two new languages, Swedish and Latvian.
We keep discussing about hiding locked organelles in the editor tab. It looks like the community likes this feature and we are now deciding how these organelles should be hidden.
- New Devbuild:
- Fullscreen effect f…
Progress Update 3/13/2021
This week we discussed about several topics, like unlocking organelles. Our current concept is that organelles will be unlocked by following certain conditions.
Another topic we talked about was terrain generation. We thought about making different terrains for each type of patch, so tidepools would be walled spaces while iceshelves would be more open.
- New Devbuild:
- Fixed Microbe using wrong rotation axis lock.
- Updated translations
- Thrive Launcher is…
Progress Update 3/6/2021
New concepts for organelle upgrades. Our current idea is to make two types of upgrades: those that change organelle proportions and those that add new properties. Whit this concept we plan to use UI elements we have already implemented, like sliders and selectable icons.
- New Devbuild:
- Renamed appearance tab to membrane
- Updated translations
- Palette for cell pigments
- Nothing …
Progress Update 2/27/2021
Did you have fun with the latest release? We hope so! This week was slower than usual, but we always have something new to show you. This time we changed AI Cell's behavior so they get bored after chasing other cells for a while and then leave them alone. You can try this new feature if you are a Patron.
We thought about using Marching Cubes for generating 3D meshes in the future but we discovered a more efficient algorithm called Del-Iso and it looks like we'll be using that on…
Read More →New release, Thrive 0.5.3.1

We have a new patch release, Thrive 0.5.3.1! This was originally planned to be the release with binding agents, but those haven't had progress done on them for a while, so here is a patch release with some important fixes that we didn't want to keep the players waiting. The most important being the constant saving errors should be gone now (please open an issue if you still get saving errors), and we got a fix to the microbe AI being much worse than it should have been due to a small…
Read More →Progress Update 2/13/2021
There's a new feature, moving organelles! Now it's possible to move them around in the editor with a small MP cost. This feature is early in development so there are some bugs we need to fix. It's also available in a new devbuild, as always available to our patrons.
We also discussed about adding a Niche System for the in game species which would also affect Auto-Evo. With all the new changes in the last month and a half we plan making a new patch soon. However, binding agents a…
Read More →Progress Update 2/6/2021
We keep working on the patch report. New graphs were added showing the evolution of Species populations, Physical Conditions and Atmospheric Gases over the eons. Although right now the only useful graph is the one showing populations, since the other characteristics don't change yet.
There's a new Devbuild for Patrons featuring a few new features and a big post on the forums with several new concepts about auto-evo implementation.
- New DevBuild, featuring:
- New …