New release, Thrive 0.5.3.1

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We have a new patch release, Thrive 0.5.3.1! This was originally planned to be the release with binding agents, but those haven't had progress done on them for a while, so here is a patch release with some important fixes that we didn't want to keep the players waiting. The most important being the constant saving errors should be gone now (please open an issue if you still get saving errors), and we got a fix to the microbe AI being much worse than it should have been due to a small…

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Progress Update 2/13/2021

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There's a new feature, moving organelles! Now it's possible to move them around in the editor with a small MP cost. This feature is early in development so there are some bugs we need to fix. It's also available in a new devbuild, as always available to our patrons.

We also discussed about adding a Niche System for the in game species which would also affect Auto-Evo. With all the new changes in the last month and a half we plan making a new patch soon. However, binding agents a…

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Progress Update 2/6/2021

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We keep working on the patch report. New graphs were added showing the evolution of Species populations, Physical Conditions and Atmospheric Gases over the eons. Although right now the only useful graph is the one showing populations, since the other characteristics don't change yet.

There's a new Devbuild for Patrons featuring a few new features and a big post on the forums with several new concepts about auto-evo implementation.

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Progress Update 1/30/2021

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New week, new progress update. This time talk that actually happened last week, wasn't forgotten, so there's quite a bit in the gameplay section this week.

  • Balancing changes to iron metabolism and organelle masses
  • Fixed the editor button staying enabled while the player is dead
  • Added a button in the options menu to open the logs folder
  • Insufficient MP sound and bar flashing now also works for trying to select a new membrane type
  • Added links to the repository re…
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Progress Update 1/23/2021

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Progress is still quite a bit slower than what we were getting done a month ago, but here's a progress update showcasing the few things that did get done this week.

  • Added Esperanto localization to the game
  • More progress on graphs to show in the patch report
  • DevBuild upload script now says the size of uploaded files
  • Nothing Substantial
  • New draft of a track f…
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Progress Update 1/16/2021

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Last week we released 0.5.3, which sadly didn't include the binding agents yet. We are planning to release 0.5.3.1 once the binding agents are done. Some work happened this week regarding the saving errors that seem very common in 0.5.3. The good news is that we have identified the actual problem and fixed it. This fix will be included in 0.5.3.1 when that is released.

Due to real life getting in the way of many of our developers, it seems that progress is currently slowing down, so…

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Devblog #27: Multilingual cells

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New year, new release. Here's Thrive 0.5.3! For the first time ever Thrive is available in many new languages, all of this is in part thanks to our community, which has helped with several of these new translations.
This version also brings key bindings, improved tooltips, new editor features and much more!

You can download the launcher below to get the newest version, and read on for more information.

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Progress Update 1/2/2021

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Happy new year! We want to start 2021 with a bang, so we have a new 0.5.3 release candidate for you! We have some new improvements as well. We improved the editor hex popups and the Cell Processes panel is ready and available in a new devBuild for patrons.

We hope you are looking forward to the new release as we are. Next week we'll have the official Thrive 0.5.3 release and there will be a new devblog as usual. We also intend to make another small 0.5.3.1 release shortly after …

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Progress Update 12/26/2020

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We are getting closer to the next release, it's scheduled in two weeks so stay tuned for that! Some things that this new version may feature are Thermoplasts, last week we showed several concepts and models for this new mechanic and today we have something new: A Temperature Gradient Bar.

This bar shows the temperature difference between the cell and the exterior, as this difference increases, so does ATP production. We also have a new devbuild for patrons, new ice crystal models, a…

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Progress Update 12/19/2020

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Finally we have a model for binding agents, this means we are closer to implementing them. We have a model for Thermoplasts too and more concepts for their working.

We also bring you a new DevBuild for patrons, with many new features and bug fixes. There are other new concepts this week as well, showing a possible new UI for later 3D stages, another ATP bar overhaul and the possibility of adding Pyruvate as an intermediate compound in cellular respiration.

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