Devblog #33: A Whole New World

Posted on July 16, 2022
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Three months since our last release, we’re back with another Thrive update. Thrive 0.5.9 heralds the arrival of a large slate of game-changing features, many of which have long been stuck on our to-do pile. From procedural patch maps to 3D editors, cilia to thermoplasts: read on to learn more about these new additions.

As always, to get the newest version, either download the free launcher below, or purchase Thrive on Steam or Itch.io to support the game’s development.

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Progress Update 7/09/2022

Posted on July 09, 2022
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This week we focused almost all efforts on finishing up the remainder of in-progress features for the release 0.5.9. Can't wait for our release next week? Excellent! We are proud to announce our release candidate for community members to download, test, and find any final bugs. We've added a lot of big new features in release, and we would appreciate any many people as we can hunting for anything we might have missed.

  • New DevBuild for our patrons:
    • Reworked the…
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Progress Update 7/02/2022

Posted on July 02, 2022
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This week we have focused most of our efforts into wrapping up the big features of 0.5.9, which we hope to have done before the feature freeze likely coming next week. All that remains is the engulfment rework and the procedural patchmap, which are very close to completion.

Should we not be able to get the procedural patch-map done in time for release, we might have to delay the release by one more week or two in order to finish it. Else, we would have to break save compatibility in…

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Progress Update 6/25/2022

Posted on June 25, 2022
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This week we've made great progress on 0.5.9, with the merging of new-game settings and difficulty options. We've also included some new graphics and performance settings to give players more control over their framerate in the game. This combined with the addition of cilia, a reworked spawn system, in-game art gallery, improved MP calculation, and engulfment revamp is going to make for an impressive release on the 16th of July!

  • New DevBuild for our patrons:
    • Added…
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Progress Update 6/18/2022

Posted on June 18, 2022
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This week we got a lot of smaller programming issues and features done. We also made progress towards the late multicellular prototype and new engulfing mechanics.

  • New DevBuild for our patrons:
    • Reworked spawn system to have many more cells in the game at once making the game feel less empty and tweaked cloud spawning.
    • Editor button available tutorial now uses the GUI element highlighting to make really sure the player notices the button
    • Species naming is n…
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Progress Update 6/11/2022

Posted on June 11, 2022
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This week our graphic artists have provided us with a new host of exciting assets to feast our eyes on, while our programmers remain hard at work on the biggest features coming to 0.5.9. It's shaping up to become a sizable release, and we can't wait to see it come to fruition.

  • New DevBuild for our patrons:
    • Fixed remaining cases where the new auto-evo islands fixing code could get permanently stuck
    • Refactored our game screen fade manager and tweaked the fades
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Progress Update 6/04/2022

Posted on June 04, 2022
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This week we've had a little slow-down as many of our developers find themselves wrapped up in the affairs of life and education. Despite that we still make steady progress, and a few fun things to show off.

  • New DevBuild for our patrons:
    • Fixed toxins not firing in the cell facing direction, instead they fired in the direction the cell wanted to point at
    • Pressing space in the microbe stage now pauses or resumes the game
    • Updated translations
  • Hhyyrylain…
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Progress Update 5/28/2022

Posted on May 28, 2022
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This week was another split between building out further prototypes for future stages, and continuing to flesh out the microbe stage. We don't have any screenshots to show just yet, but rest assured that the macroscopic prototype (the 3D second half of multicellular) is currently under development.

Back in the tidepool, we have a lot of quality of life improvements to the gameplay of microbe stage, including some balance tweaking on the brand new cilia organelle! Finally, we've been…

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Progress Update 5/21/2022

Posted on May 21, 2022
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Much of our work for this week has been involved in various WIP features, such as an in-game concept art gallery and changes to the auto-evo algorithm. Don't worry though because we still have a good amount of finished additions to show off such as variable turning speed, eukaryotic damage reduction, and the new cilia part!

As your cell gets bigger, it will turn more slowly. As of now the only solution to this is to manage your size, or evolve the newly implemented ci…

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Progress Update 5/14/2022

Posted on May 14, 2022
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We had a decent amount of progress this week with many of our WIP features like the patch map generation and engulfment, which we are very excited to see completed. We've also had an exciting amount of assets created this week, which are shown off below. These additions are looking to make for an exciting update in the future of Thrive!

We regret to say that saves are going to be incompatible between 0.5.8 and 0.5.9 and will not carry over. The features we are implementing will chan…

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