Progress Update 05/18/2024

Posted on May 18, 2024
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This week, development of 0.6.7 has begun in earnest, and we've already seen quite a few promising features come to light! Our lead programmer has implemented a lite version of the endosymbiosis feature, which allows players to evolve eukaryotic organelles by engulfing bacterial prey that fit the criteria. Some work has also begun on the implementation of a eukaryotic variant for the rustycyanin. These haven't been found to exist in real life, but it might just go the way of the chemopl…

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Progress Update 05/11/2024

Posted on May 11, 2024
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Bug reports have been steadily coming in and we have been hard at work fixing all of the emergent errors that have arisen from the recent engine update. We released a bugfix patch containing a great deal of fixes earlier this week, which we hope has made for a much more stable and dependable experience for our Thrivers out there. From here on, development focus shall now return to the roadmap where we hope to make great progress in making a more complete game.

As always, thank you e…

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Progress Update 05/04/2024

Posted on May 05, 2024
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With the latest release bringing Godot 4 to the public, we've been hard at work hunting down all of the resultant bugs we have successfully located. Progress has been going great, and we are hoping to release a hotfix soon enough!

Once we have the hotfix patch out of the way, development of the roadmap features will continue.

  • New DevBuild for our patrons:
    • Fixed organelle models looking bad in Godot 4

    • Did some minor organelle visuals tweaks

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Devblog #41: Godot 4 is Here

Posted on April 27, 2024
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After over a year since Godot 4 was released, Thrive has finally made the huge leap to go from Godot 3 to 4. This release is sadly thin on new features as Godot 4 is so different from 3 that it took a lot of time to go over everything that needed to be updated to work with Godot 4, as the automatic upgrade process was missing a ton of things. Also we needed to bugfix and tweak a lot of our code that relied on how Godot 3 worked which was changed in 4.

This conversion didn't require …

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Progress Update 04/20/2024

Posted on April 20, 2024
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Just one more week to go before the release of 0.6.6, and good headway has been made in stabilizing the godot 4 build of Thrive. Players can look forward to some slight performance gains and some graphical changes, but unfortunately there will not be much that is new on the player's end.

We are once again publishing an early release candidate for players interested in playtesting the update before it's official release. We'd greatly appreciate if anyone interested could provide feed…

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Progress Update 04/13/2024

Posted on April 13, 2024
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Progress continues in the endeavor to switch to Godot 4, with a healthy amount of bugs having been squashed since last week. Unfortunately there are still roughly 20 issues deemed high priority, but hopes are that they will be handled sometime between now and next week in time for the release candidate.

For those interested in assisting us in the hunt for bugs, you can play our Tech Test build available for download here.

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Progress Update 04/06/2024

Posted on April 06, 2024
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This week we've finally reached a substantial milestone in our upgrade to Godot 4! All known lock-up issues have been prevented, and a few UI bugs have been rectified. The only remaining glaring issue is the presence of a crash upon closing the game, which seems to be related to keybinding somehow.

Since we are likely to have missed some more bugs during development, we are once again asking the community for assistance in locating any emergent bugs that have arisen from this massiv…

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Progress Update 03/30/2024

Posted on March 30, 2024
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This week we have been able to effectively tackle much of the game breaking bugs that arose from the switcxh to Godot 4, once again making for a playable Thrive. Unfortunately we are still struggling with a mysterious lock-up issue, the cause of which has yet to be discovered. We may actually have to find some outside help for this one from Godot developers if possible.

Once the lock-up issue is dealt with, we are hoping to release a public alpha test to help make sure we've caught …

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Progress Update 03/23/2024

Posted on March 23, 2024
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Progress continues on the massive undertaking of upgrading to Godot 4, and we have since advanced far enough to begin making devbuilds once again. Unfortunately the game is very much in an unstable state at this time as Godot has dramatically changed much of how it functions as opposed to our prior version. So expect much in the way of bugs, visual oddities, and general instability for the time being.

Loading saves is almost functional. Almost….

For the coming w…

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Progress Update 03/16/2024

Posted on March 16, 2024
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Development has remained focused on the change to Godot 4, with exceptional results thus far. Unfortunately, we once again have little else to show off beyond the programming side.

For those interested in tracking the current progress of this undertaking, you can do so by viewing our github project.

  • Developmental work has been all but focused on transitioning to Godot 4. As such, we unfortunately do not have a devbuild for this week.
  • Nothing Substantial
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