Progress Update 05/04/2024
With the latest release bringing Godot 4 to the public, we've been hard at work hunting down all of the resultant bugs we have successfully located. Progress has been going great, and we are hoping to release a hotfix soon enough!
Once we have the hotfix patch out of the way, development of the roadmap features will continue.
- New DevBuild for our patrons:
Fixed organelle models looking bad in Godot 4
Did some minor organelle visuals tweaks
Devblog #41: Godot 4 is Here

After over a year since Godot 4 was released, Thrive has finally made the huge leap to go from Godot 3 to 4. This release is sadly thin on new features as Godot 4 is so different from 3 that it took a lot of time to go over everything that needed to be updated to work with Godot 4, as the automatic upgrade process was missing a ton of things. Also we needed to bugfix and tweak a lot of our code that relied on how Godot 3 worked which was changed in 4.
This conversion didn't require …
Read More →Progress Update 04/20/2024
Just one more week to go before the release of 0.6.6, and good headway has been made in stabilizing the godot 4 build of Thrive. Players can look forward to some slight performance gains and some graphical changes, but unfortunately there will not be much that is new on the player's end.
We are once again publishing an early release candidate for players interested in playtesting the update before it's official release. We'd greatly appreciate if anyone interested could provide feed…
Read More →Progress Update 04/13/2024
Progress continues in the endeavor to switch to Godot 4, with a healthy amount of bugs having been squashed since last week. Unfortunately there are still roughly 20 issues deemed high priority, but hopes are that they will be handled sometime between now and next week in time for the release candidate.
For those interested in assisting us in the hunt for bugs, you can play our Tech Test build available for download here.
- New DevBuild for our patrons:
Progress Update 04/06/2024
This week we've finally reached a substantial milestone in our upgrade to Godot 4! All known lock-up issues have been prevented, and a few UI bugs have been rectified. The only remaining glaring issue is the presence of a crash upon closing the game, which seems to be related to keybinding somehow.
Since we are likely to have missed some more bugs during development, we are once again asking the community for assistance in locating any emergent bugs that have arisen from this massiv…
Read More →Progress Update 03/30/2024
This week we have been able to effectively tackle much of the game breaking bugs that arose from the switcxh to Godot 4, once again making for a playable Thrive. Unfortunately we are still struggling with a mysterious lock-up issue, the cause of which has yet to be discovered. We may actually have to find some outside help for this one from Godot developers if possible.
Once the lock-up issue is dealt with, we are hoping to release a public alpha test to help make sure we've caught …
Read More →Progress Update 03/23/2024
Progress continues on the massive undertaking of upgrading to Godot 4, and we have since advanced far enough to begin making devbuilds once again. Unfortunately the game is very much in an unstable state at this time as Godot has dramatically changed much of how it functions as opposed to our prior version. So expect much in the way of bugs, visual oddities, and general instability for the time being.
Loading saves is almost functional. Almost….
For the coming w…
Read More →Progress Update 03/16/2024
Development has remained focused on the change to Godot 4, with exceptional results thus far. Unfortunately, we once again have little else to show off beyond the programming side.
For those interested in tracking the current progress of this undertaking, you can do so by viewing our github project.
- Developmental work has been all but focused on transitioning to Godot 4. As such, we unfortunately do not have a devbuild for this week.
- Nothing Substantial
Progress Update 03/09/2024
We're a week into the godot 4 conversion now, and having dedicated our efforts on this task, we have unfortunately left little to visually show for our efforts. The font was broken and must be redone in every dialogue, pretty much every texture no longer imported correctly, and the GUI scaling decided it no longer wanted to play by the rules.
The conversion has undoubtedly been a chaotic endeavor, but good progress has been made. Hopefully this is the last time we need to totally re…
Read More →Progress Update 03/02/2024
It's been a week now since our release of 0.6.5, and aside from a few niche issues that should now be fixed in the latest devbuild, everything seems to be running smoothly.
With the release out of the way, development has since moved on to the conversion of Thrive to Godot 4, which is quite the undertaking. This change is unlikely to result in any palpable differences on the player side of things, but should loosen up some of the constraints that we have felt with the older versions…
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