Devblog #11: A New Thrive For A New Year

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Is it too late to say happy New Year? Probably, but we’ll do it anyway. Happy New Year, and as 2017 takes its first steps we’re happy to present another update to Thrive: version 0.3.3.

A flashy new GUI, more realistic health and reproduction systems, and the first steps towards evolution are the flagship features, and you can read all about them below, alongside our recent podcasting efforts and plans for 2017.

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Devblog #10: Call to Action

Posted on August 30, 2016
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If you haven’t seen our previous Devblog, Thrive version 0.3.2 is out. That’s good news for us, since it means we can commence with a little something we’ve been planning for a while: a whole load of outreach. It’s time to spread the tenets of Thrive throughout the internet until everybody is buying our blue jeans and listening to our pop music.

And guess what? You can help! Read on to find out how…

Thrive has been in development for a while. We can’t deny that. For several…

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Devblog #9: Current Affairs

Posted on August 09, 2016
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It's that time again: another Devblog, and a new release! World, prepare to welcome Thrive 0.3.2. There are two big new features (compound clouds and a tutorial), and a bunch of smaller changes.

In this Devblog, we will be covering the new features of this release and the plans for the next release. Read on to find out what's new in Thrive.

Thrive 0.3.2 introduces some important changes, and for the first time we've provided a video where a developer, TheCreator …

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Devblog #8: A Friendly Little Update

Posted on May 29, 2016
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Welcome to the Devblog, Thrive fans! We haven't had a Devblog in a while, so we thought a little update was in order. In this Devblog, we will look at the direction Thrive is heading in and the progress it's making. It is a little shorter than usual but there should be another Devblog coming soon, detailing the 0.3.2 release.

We recently released a test release on our Community Forum and Reddit, so that we can find and deal with the bugs that are present in the newest version of t…

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Devblog #7: Lies, Damned Lies and Statistics

Posted on March 20, 2016
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A short while ago, we posted a survey allowing everyone  to express their views on Thrive. Honestly, we didn’t expect it to be this useful. Though the survey is still ongoing, this post features a detailed breakdown of the data so far.

Also in this Devblog: every Thrive release, music, tutorials and more.

If you aren’t thrilled by the thought of a lengthy statistical analysis (and if so, what is wrong with you?), we’ve included all other news at the beginning of the Devblog…

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Devblog #6: Ask Us Anything

Posted on March 05, 2016
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What's this? Three Devblogs in just over three weeks? Madness!

Throughout the next few weeks we'll be holding several AMAs (Ask Me Anythings) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive's development, and what on Earth the image above means.

Who really are we? What sort of people are you trusting to make this game? Who would be crazy enough to believe in something so ambitious?

Now's your …

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Devblog #5: Thrive vs Species

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Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.

In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.

In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate ev…

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Devblog #4: A Life in Color

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A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn't have any new gameplay, it is full of features that improve the experience.

Read on to find out more about this new release and our plans for the future.

Probably the most noteworthy addition in this version is Linux support. Quite a lot of our players are using the Linux operating system, and ev…

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Devblog #3: A Farewell to Hexagons

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It’s official: after a pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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Devblog #2: Membrane and More

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Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive's development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

Since the last devblog, we have made great strides in the visual improvement of Thrive. Here’s what we’ve been working on:

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