Progress Update 11/23/2019
This week has been slower than others, but we still have something to show. We've tested different ways of making textures and materials for the game models, they haven't been implemented yet but at least you can see the results of this testing down below.
There's also a concept for how relationships between species would work according to their organelles and we also spread the word about Thrive on a couple of subreddits.
- Nothing Substantial
- Species relationshi…
Progress Update 11/16/2019
There's some new art this week. We have a concept for a new intro cutscene and there has been more progress on the Microbe stage cutscene too. We also have new models for radioactive rocks and a new texture for the nucleus.
We also have new members on the team: Clovis and The_Wayward_Admiral, a programmer and a Theorist respectively who returned to the team and Xweert123, a new 3D artist. We can always use more members so, if you have the needed abilities please apply!
Progress Update 11/9/2019
We have some very good news this week, the pilus is finally implemented! Now all your fantasies about stabbing your fellow microbes to death will be satisfied. Although you'll have to wait untill the next release to satiate your thirst for bl… cytoplasm.
Moreover, there has been a lot of progress on the graphics team. There are new concepts about bioluminescense, a 3D microbe stage (of which Narotiza has made an extended document explaining how the UI and controls would work) an…
Read More →Progress Update 11/2/2019
This week's spotlight is TJwhale's progress on the planet generator. In the current revision, you can choose different features for your system, such as planetary size, distance to the star, or different gas concentrations. Of course, if you're a fan of the one you're on, Earth-like values are already loaded into the system. We even have a concept for the accompanying UI.
We've discussed about adding more options to the generator, like stars outside of the main sequence (such as whi…
Read More →Progress Update 10/26/2019
This week we've discussed about a new feature, ATP usage bars. They are supposed to show how much ATP your cell will use and consume and also divide it for organelles and processes. With this we plan to make cell creation a more thoughtful process where the player can create the optimal cell for their environment… or just make a toxing shooting monstruosity that can be viable, whatever you please.
As always, there has been progress on the Planet editor, on the GUI and a bug were euk…
Read More →Progress Update 10/19/2019
We did it, we finally implemented the new UI! It needs some tweaks and the report, patch map and editor tabs still use the old one, but nontheless it's a big step forward.
We've also been working on new features, some are near implementation even, particularly the planet generator which now can generate both a star and planet with their own properties. We've also had some work on introducing pausing and concept art for new features.
- New UI implemented
- Star a…
Progress Update 10/12/2019
After deciding which new features will be in the next release we've been brainstorming ideas about how to implement them both on Discord and the dev forums, you can check the full list here if you want to know what's comming.
Not everything has been discussing though, we also have progressed on new things, like a color wheel for changing your cell's appereance as well as some concepts for upcomming features.
- Progress on the appearance tab
- GUI progress
Progress Update 10/5/2019
Last weekend was the 0.4.2 release, we hope you had fun with it and enjoyed its new features! Unfortunatelly, there were some things that didn't make it, particularly the new UI, but we've been working on it during the past two weeks to make sure it will be included in the next release.
Since last week there weren't any Progress Updates (we had the release Devblog after all) we are including some things from the release week here to make sure you don't miss anything. We've also been…
Read More →Devblog #21: The Patch Patch
We're back, and we come bearing a gift: Thrive 0.4.2.
As if one ecosystem full of dynamically evolving cells of all shapes and sizes wasn't enough, it's time to experience the might of several chained together, rife for evolutionary exploration. This release introduces the patch map, the first step towards a wider simulation.
As always, we recommend downloading via the Thrive launcher. Get the latest version here:
Read on to find out more about this latest release, …
Read More →Devblog #20: Let's Try to Solve Evolution
Before we begin, we're happy to announce that the release candidate for Thrive 0.4.2 is now available. Download and post your bugs/thoughts here, and while you're at it, scream wildly into the void as your hype for the upcoming release consumes you here.
Now, back to regularly scheduled programming.
Hey guys, Nick here, and today we've got an update for you on one of the essential components of Thrive, evolution.
The oldest unanswered question …
Read More →