Progress Update 2/22/2020

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More concepts for the new UI, since we are using a new aesthetic there are a lot of features (like dropdown menus, timed buttons or checkboxes) that have to be figured out and that's what Narotiza has been working on during this week. We even have a neat concept animation for the main menu.

Though progress on programming is currently going slowly, since our main programmer is busy with college work, he managed to make the UI render on the new graphics engine, which is crucial for fi…

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Progress Update 2/15/2020

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This week we've had ideas for a new UI design. This new design would be more elegant and simple, with neutral colors so it can fit different environments more easily and with nifty animations, if we figure out how to implement them first of course.

We have to design a lot of stuff before we can start working on it though. There's also progress on a new saving feature on the editor that will allow players to save and load cells, so at least you won't lose everything after closing the…

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Progress Update 2/8/2020

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We are closer to finishing the Star and Planet generator. The UI is fully working, which you can even see in action down below, so if everything goes well it will be in the next release. There are new cutscenes too, the new Unicelular stage cutscene has been finished and there's progress on the Main Game cutscene.

There are a couple of cool concepts too, we have a very extensive concept about the patch map and a Multicelular editor concept.

  • More progress on the planet edit…
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Progress Update 2/1/2020

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There's more progress on the Planet Generator, we have a new UI for it and in the future it will influence patch map generation. Who knows, we might have all this ready for the next release!

There's new concept art, music and discussion threads too. We are also very close to finishing the new microbe cutscene, of which you can see another sneak peek down below.

  • Progress on fixing gaps on compound clouds
  • Progress on the Star Generator UI
  • Concept for futu…
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Progress Update 1/25/2020

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There has been a lot of work on new features, mainly the patch map which is supposed to be procedurally generated and not just randomly, but according to each planet's conditions.

Since most progress happened on the programming team and we don't want the rest of the sections to look empty, this update's format will be different once again as we talk in detail about the new features.

First off, the patch map is now procedurally generated, we need to make it look like our

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Progress Update 1/18/2020

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After a short hiatus we are back! We have a lot of new stuff to show you on this update. So much so that this post's format will be different, as we are going to explain in detail what has been achieved on each team during the past weeks.

But before that, we have some very important news, We have a Patreon now! That's right, now you can finally support the project financially. We have three tiers at the moment with their own advantages, these are:

  • Supporter …

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Devblog #22: The Stabby Update

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We're back with another release for you, and just in time for Christmas! We present Thrive 0.4.3.

This new version includes the UI overhaul many of you have been waiting for, and a fan favourite, the pilus, letting you live out all your microbe-stabbing dreams. We've also improved existing features like the patch map with better patch condition displays and AI species spreading to other patches.

Download the launcher below to get the latest version, and read on for more informat…

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Progress Update 12/14/2019

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There's some progress on the programing team and new concept art for the Star Generator, as well as a music theme for the new intro, of which you've already seen some concepts.

We also submited Thrive to a game catalog for streamers called Indie Raid, hopefully we'll get a few more players from that site.

  • Improved use of precompiled dependencies when compiling the game
  • Star generator concept
  • Nothing Substantial
  • Theme for the new ga…
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Progress Update 12/7/2019

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There are some sad news this week, our lead Microbe stage designer and also Theory team lead TJWhale, has left the team. For those who didn't know TJ made a lot of prototypes for the game, some of them have been featured in the PUs. Recently he also made the Planet and Star Generator and in general has been a huge part of Thrive while leading our team. He will be missed.

While these are bad news we have to move forward. We opened a thread for deciding who's going to be the new L…

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Progress Update 11/30/2019

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One issue that gets brought up constantly (besides the dreaded underwater civilizations) is money, in particular how to finance Thrive. It's so persistent that we even have a whole article about it. This time we have a new alternative to what has been proposed so far, forming a non-profit.

This would alow us to receive donations while keeping the money safe in case someone ran off with it. Currently we've considered joining Software Freedom Conservancy as a project, we've al…

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