Progress Update 8/10/19
So a lot has happened this week, almost every group has something going on whether its big and flashy, or dealing with a bunch of tech issues behind the scenes that no one will ever know about.
Either way its exciting, and gets all of us pumped. Hopefully we can keep this energy going and get the next update out soon.
- Patch Map Progress
- More BSF progress
- Freebuild Editor Progress
- Testing Dynamic Shapes
- Toxin Sound Effect
Progress Update 8/3/19
Slower week than normal, however we still do have a few presents to show off that we have been working on (By we, I mean those amazing programmers and designers, those guys rock!).
These Updates are just a summary of many things that are happening, feel free to join the great discussions on the Discord, Community Forum, Subreddit, Facebook, and our Twitter page.
- UI Improvements
- Progress towards Freebuild Editor
- More BSF progress
Progress Update: 07/27/19
Summer is here, many people have either finished school, or are getting ready for more. Vacations, hobbies, families and more all take up much of our precious time. However many here are still working on Thrive day in and out. Many things that get done aren't even able to be put on an progress update as they are small simple change. Such as uploading to Github, or adjusting a minor issue.
However we do have a few fun things to report on, with some pictures and videos to go along. I …
Read More →Progress Update: 07/20/19
A lot has happened this week, most of which has come down with the improvements from the new graphics engine progress (BSF Progress). Many thanks to hhyyrylaninen for the many days of continual work on that. Its a little sad that I can only give him one bullet point for all the work he has done.
We also have to thank the continual support from our community and all those that keep thrive thriving, we couldn't do this without you! We strive towards the next update and all that it hol…
Read More →Progress Update: 07/13/19
It seems there has been many people busy behind the scenes. Our small team has been actively working forward with many changes and updates, because of this, we have decided to continue on with a weekly progress update instead of a bi-monthly one.
However, there are going to be times where little or no progress is made in a week. Birthdays, lives, and other commitments take priority. However we will still post a progress update so that the community knows we are here and are still wo…
Read More →Progress Update: 07/06/19
There is a lot of work and development that goes unseen by most, until it gets added in an update. This causes thrive to seem dead at times as progress moves forward behind the scenes.
We have decided to do a simple progress update to let you know what is being worked on recently.
These updates will come out at the end of each week (or every other week, we haven't decided yet). They will be brief summaries, and if you have questions or comments join in on one of our social media…
Read More →Devblog #19: The Bacteria Cometh
It has been about 3 months since our last release, 0.4.0, saw the light of the world. Measured against the 1.5 years that lie between 0.4.0 and the version before that, it feels like 0.4.0 released just yesterday. Despite this, we hereby announce our latest release: Thrive 0.4.1.
[youtube]i1BPqJjbHMw&t=0s[/youtube] Hello, everyone! MirrorMonkey2 here with my first ever devblog. Since we didn’t have to concern ourselves with engine stuff during the last three months, we were…
Read More →Devblog #18: Thrive is Alive
Thrive's back, baby.
We're beyond excited to announce the release of the culmination of our efforts for the last whoever knows how long, Thrive version 0.4.0.
It's true: we've returned from the dead. We finally have a new engine. And, as you'll learn if you read on, a hell of a lot of other things too…
Banner image was: Captured_frame_12202018_150119274_window1.png but it was disappeared
Devblog #17: The Re-Emergence of Life
It’s been a while.
To someone not following the project closely on our more active platforms (community forums and Discord) it may appear Thrive has fallen into a long, dark slumber. Nascent life extinct, factories gone cold, space relics left scattered about the cosmos.
But all is not as it seems. Life stirs below the surface.
The purpose of this Devblog is to state in no uncertain terms the second most repeated of our mantras (right behind no underwater civs):
Read More →Devblog #16: Realism
It’s TJWhale here again to talk about realism and Thrive and sort out some common misconceptions.
What we mean is that a proposed feature is within the laws of physics and chemistry as they are currently understood. So having an object which can travel faster than the speed of light is not realistic, because that violates relativity. However for the space stage there are several cool ideas for things which don’t exist now, but could exist inside the known laws of physics, such as Alcubi…
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