Progress Update 11/05/2022

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We have made some exciting progress this week, with the introduction of a new game intro, conceptualization of a new macroscopic editor design, and excellent progress on many of the open pull requests left over from the previous update.

Unfortunately not much made it into the devbuild for this week, but that leaves plenty to look forward to next Saturday!

  • New DevBuild for our patrons:
    • Changed scene change mod callback to trigger slightly earlier
    • Updated some c…
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Progress Update 10/29/2022

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This week we have begun to see a rise in activity as we are able to make some progress on some of our open PRs and the new and improved launcher. There may not be too much in the way of visible progress this week, but it's progress nonetheless!

  • New DevBuild for our patrons:
    • Added some guards against dividing compound amounts by zero this should hopefully reduce how often the NaN compounds bug happens
    • Updated translations
  • Narotiza has created a new fos…
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Progress Update 10/22/2022

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Not much progress to report this week, outside of a couple changes detailed in the programming section below. On the bright side, our developers are beginning to report back in so development can be expected to pick up a little in the coming weeks.

In other news, we've recently been featured in a blog-post by github in an article on how open-source games are providing a unique approach to the culture of game development! The article contains quotes from an interview between the …

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Progress Update 10/15/2022

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The quiet weeks stretch on as many devs continue to be occupied by their education, but progress continues nonetheless. This week we've made progress on the Thriveopedia, some optimization of Thrive's background functions, and the multiplayer experiment. Additionally, we have made some significant changes to the English translation of the game.

Cleanup has been performed on the English language dictionary and most entries are now properly setup with the key English text and explanat…

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Progress Update 10/08/2022

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Our lead developer has begun focusing on a new and improved launcher, migrated from javascript to C#. Another of our developers has created a rudimentary prototype of multiplayer as a side project, and one of our graphics artists continues to design revamped symbology for our newest microbe part.

It's been a rather quiet week otherwise, but progress steadily marches on.

If you have any thoughts on the latest changes to Thrive, please let us know by creating a post in our ded…

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Progress Update 10/1/2022

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It was an exciting week after the release of 0.5.10, and we have been very happy to see how much everyone has enjoyed the new mucilage jet and compound generation in action. But while players have been experimenting with their newfound cellular sugar rockets, the Thrive team has been largely quiet post-release. The ongoing college semester and encroaching holidays has momentarily robbed us of much of our volunteer support, so expect a slow week or two in the coming days.

Despite tha…

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Devblog #34: Sticky Phylogeny

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Today we are proud to announce the release of Thrive 0.5.10, which among a large host of bug and performance fixes, provides players with brand new tools to play with and study their world. Deter predators by impeding them with the sticky mucus left in your wake! Live your life to the fullest as a proper vegetative plant, without having to search for compounds! Create entire timelines to your exact specifications with the new autoevo tool! All of this and more, awaits you in the latest …

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Progress Update 9/17/2022

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Only one week remains before the release of 0.5.10, and so we are now entering a period of feature freeze where no additional features will be developed for the update. Efforts are instead directed to solving any issues that may be discovered through player testing.

The 0.5.10 release candidate is now available to everyone, so if you are interested in providing feedback, please download the candidate and tell us what you think!

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Progress Update 9/10/2022

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With college kicking into gear, we've had a dropoff of activity now that many of our volunteers find themselves busy with their education. Regardless, we have still made some progress this week with rebalancing reproduction, and a fairly major change to the structure of our development environment.

An important notice for players locally building Thrive code; When cloning Thrive, you will now need additional materials in order to properly build the game. Please read more her…

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Progress Update 9/03/2022

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We are happy to announce that we've received a large amount of new volunteers this week, and with more on their way as well. Please give each of them a warm welcome! Aside from that, development continues at it's usual pace as we steadily march on towards the quickly approaching release of 0.5.10.

  • New DevBuild for our patrons:
    • MP text on organelle selection buttons is now replaced by an MP icon
    • LAWK is now on by default
    • Mod loader now gives a better error …
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