Progress Update 3/29/2025
Another week, another exciting update! The tutorial system has been completely reworked, with 7 new tutorials added to cover more aspects of the microbe editor and microbe stage. This should make it much easier for new players to learn the game and experiment with different strategies!
We've also introduced a global glaciation event, which reduces light in all surface patches and adds more ice chunks. This change brings a new layer of environmental challenge, making adaptation even more crucial for survival.
Programming
- New DevBuild for our patrons:
Finished the tutorial rework
Added 7 new tutorials covering some extra parts of the microbe editor as well as the microbe stage
Updated to Godot 4.4.1 to fix our CI build system
Added resolution scaling options to render at lower resolutions for more performance
Added anti-aliasing type selection to allow switching to other kinds besides MSAA
Added a global glaciation event that reduces light on all surface patches and adds ice chunks
Added optimal value markes to the tolerances GUI
Fixed technical issue where Dependabot had deleted the Jolt submodule
Fixed the auto-evo explanation popup being slightly too short by default when using a single energy source
Fixed lysosome upgrade GUI being slighty too short
Fixed extra horizontal separator visible in the organelle upgrade tooltips
Fixed jittery particle emitters in main menu background 3 by enabling interpolation
Added safety code to the evolutionary tree to allow displaying it even if some generation's data is missing. The tree can display itself now but the missing data will still be missing.
Updated translation
Graphics
- Nothing Substantial
Gameplay
- Added global glaciation event
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial