Progress Update 08/23/2025
Posted on August 23, 2025
First week after the release of 0.8.3, and most of the standard post-release procedures, as well as tweaks, are occurring. Along with developer forum discussions, some decent work is occurring behind the scenes, which can be accessed on our dev build.
Programming
- New build of the day
- Made hydrogen sulfide decay speed up with the presence of oxygen
- Tweaked and improved the currents
- Added a new currents trail effect in surface patches
- Fast speed mode is now automatically disabled if the available CPU power is not enough to keep up with the fast speed
- Switched the game to default to only showing new tutorials rather than all. The option to replay all tutorials still exists but must be selected now when starting a new game.
- Added a workaround for player becoming extinct due to being removed from the current patch populations due to another bug (that has not been discovered yet)
- Slow currents pushing a cell now no longer trigger the movement ripple effect
- Fixed the Yum achievement not triggering for chunks
- Fixed the wrong patch being highlighted in the patch map that is shown on extinction when going extinct in multiple patches in a row
- Changed quick save and auto save limits to 100 (up from 50)
- Updated xunit and gdUnit4 to newer versions
- Updated translations
Graphics
- Nothing Substantial
Gameplay
- Discussion on plans for the next release are occurring.
- IoSono’s assessment and vision of Thrive is generating thoughts surrounding replayability and objectives of the Microbe Stage and more.
Sound
- Nothing Substantial
Theory
- Nothing Substantial
Outreach
- Nothing Substantial
Other
- Nothing Substantial
Rendered by prod_web_01 in 22.1592 ms at 2025.08.24. 05:05:30. Last edited
Sat, 23 Aug 2025 16:40:55 GMT.
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