Devblog #22: The Stabby Update

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We're back with another release for you, and just in time for Christmas! We present Thrive 0.4.3.

This new version includes the UI overhaul many of you have been waiting for, and a fan favourite, the pilus, letting you live out all your microbe-stabbing dreams. We've also improved existing features like the patch map with better patch condition displays and AI species spreading to other patches.

Download the launcher below to get the latest version, and read on for more informat…

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Progress Update 12/14/2019

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There's some progress on the programing team and new concept art for the Star Generator, as well as a music theme for the new intro, of which you've already seen some concepts.

We also submited Thrive to a game catalog for streamers called Indie Raid, hopefully we'll get a few more players from that site.

  • Improved use of precompiled dependencies when compiling the game
  • Star generator concept
  • Nothing Substantial
  • Theme for the new ga…
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Progress Update 12/7/2019

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There are some sad news this week, our lead Microbe stage designer and also Theory team lead TJWhale, has left the team. For those who didn't know TJ made a lot of prototypes for the game, some of them have been featured in the PUs. Recently he also made the Planet and Star Generator and in general has been a huge part of Thrive while leading our team. He will be missed.

While these are bad news we have to move forward. We opened a thread for deciding who's going to be the new L…

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Progress Update 11/30/2019

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One issue that gets brought up constantly (besides the dreaded underwater civilizations) is money, in particular how to finance Thrive. It's so persistent that we even have a whole article about it. This time we have a new alternative to what has been proposed so far, forming a non-profit.

This would alow us to receive donations while keeping the money safe in case someone ran off with it. Currently we've considered joining Software Freedom Conservancy as a project, we've al…

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Progress Update 11/23/2019

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This week has been slower than others, but we still have something to show. We've tested different ways of making textures and materials for the game models, they haven't been implemented yet but at least you can see the results of this testing down below.

There's also a concept for how relationships between species would work according to their organelles and we also spread the word about Thrive on a couple of subreddits.

  • Nothing Substantial
  • Species relationshi…
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Progress Update 11/16/2019

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There's some new art this week. We have a concept for a new intro cutscene and there has been more progress on the Microbe stage cutscene too. We also have new models for radioactive rocks and a new texture for the nucleus.

We also have new members on the team: Clovis and The_Wayward_Admiral, a programmer and a Theorist respectively who returned to the team and Xweert123, a new 3D artist. We can always use more members so, if you have the needed abilities please apply!

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Progress Update 11/9/2019

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We have some very good news this week, the pilus is finally implemented! Now all your fantasies about stabbing your fellow microbes to death will be satisfied. Although you'll have to wait untill the next release to satiate your thirst for bl… cytoplasm.

Moreover, there has been a lot of progress on the graphics team. There are new concepts about bioluminescense, a 3D microbe stage (of which Narotiza has made an extended document explaining how the UI and controls would work) an…

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Progress Update 11/2/2019

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This week's spotlight is TJwhale's progress on the planet generator. In the current revision, you can choose different features for your system, such as planetary size, distance to the star, or different gas concentrations. Of course, if you're a fan of the one you're on, Earth-like values are already loaded into the system. We even have a concept for the accompanying UI.

We've discussed about adding more options to the generator, like stars outside of the main sequence (such as whi…

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Progress Update 10/26/2019

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This week we've discussed about a new feature, ATP usage bars. They are supposed to show how much ATP your cell will use and consume and also divide it for organelles and processes. With this we plan to make cell creation a more thoughtful process where the player can create the optimal cell for their environment… or just make a toxing shooting monstruosity that can be viable, whatever you please.

As always, there has been progress on the Planet editor, on the GUI and a bug were euk…

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Progress Update 10/19/2019

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We did it, we finally implemented the new UI! It needs some tweaks and the report, patch map and editor tabs still use the old one, but nontheless it's a big step forward.

We've also been working on new features, some are near implementation even, particularly the planet generator which now can generate both a star and planet with their own properties. We've also had some work on introducing pausing and concept art for new features.

  • New UI implemented
  • Star a…
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