Progress Update 10/3/2020

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A new release is on the horizon. We just published the 0.5.2 release candidate, so please tell us what you think and if you find any bugs!

The official release will be in one week. As usual, we'll talk more in depth about this new version in a devblog and what are our plans for the future of Thrive.

  • New 0.5.2 release candidate
  • F1 now opens the help menu
  • Fixed autosave happening when loading saves and entering the microbe stage
  • Added flashing and a sound…
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Progress Update 9/26/2020

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The new Editor UI is finished! Matching the main game UI just like in the original concept. You can try it yourself if you are a devbuild supporter on our Patreon. We are also working on a new auto-evo prototype which is also available for testing for patrons.

Next thing to update would be the patch report and we already started changing its UI a bit. Another thing we updated was… well the whole game, Godot 3.2.3 was released, so we also updated the game to use this new vers…

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Progress Update 9/19/2020

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We've talked about changing the microbe stage soundtrack for a while now. Most of these songs are years old and some members of the community think that they need a rework or that we need new tracks. We are still discussing about this so no decisions so far are final, but you can expect to see more discussion about this in the coming weeks.

There's more progress on the tutorial. You can download and try the new editor tutorial at our patreon, as always.

  • Finished the ed…
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Progress Update 9/12/2020

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There have been many new Pull requests lately, we also released two new devbuilds during this week, one featuring the new Resource gathering tutorial and another with the new microbe editor UI. Both available for our patrons as usual.

There were more new devs on the team too, and we kept discussing about the new features proposed a few weeks ago.

  • Rewriting the options menu
  • Made auto saves happen after transitions
  • Fixed a bug related to loading saves while in the ed…
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Progress Update 9/5/2020

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We are starting to work on a tutorial. Just like in older versions, once again there will be a tutorial for those new to the game. If you are a patron, you can already test it for yourself. Also a lot of new developers joined us this week, mainly composers and programmers.

Last week's discussions continued, we've refined the concepts we had while taking into account the feedback the community gave us in our latest survey. You can read these discussions in the links down below. And l…

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Progress Update 8/29/2020

Posted on August 29, 2020
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There was a lot of discussion on the forums. Several new features were proposed, most notably, unlocking new organelles, proteins and enzymes randomly instead of having them all available from the start. Since this is a big change and we are still debating about it, we also made a thread on the community forums where you can vote on these decisions.

We added a few new functionalities to the saves menu and also made reproduction bars light up independently so you know for good wh…

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Progress Update 8/22/2020

Posted on August 22, 2020
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There's a new devbuild available for our patrons. It includes the changes listed in the previous progress update and a few new things, like balances to the spawn system and marine snow and UI improvements.

NicktheNick, who you may remember from his Auto-Evo algorithm , came back to the project. After he catches up with development, he said he'll continue working on his algortihm, so look forward to that in the following weeks!

  • New reset button for the settings menu
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Progress Update 8/15/2020

Posted on August 15, 2020
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One of the main issues that came after the godot port was resource spawning, often leaving the player in barren environments. Obviously that needs to be fixed, and that's what we've worked on this week.

If you are a patron, you can test these new changes by downloading the latest devbuild. We also worked on improving cell physics so collisions between them match their shape. Progress on marching squares continues, it's now implemented in Godot so membranes should be using this n…

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New release, Thrive 0.5.1.1

Posted on August 08, 2020
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Today we bring you a new bugfix release! It should fix most crashes and some bugs, like the rigidity slider using MP when it shouldn't. It also brings some minor GUI and graphical improvements. You can check the patch notes here. We also updated our launcher to a new version, which, as always, you can use to download the new release.

And with that let's also see what has been achieved during this week.

We've been testing a new method for rendering cell membranes, marchi…

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Progress Update 8/1/2020

Posted on August 01, 2020
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Another release, another feature discussion thread. For now, it looks like we are going to improve the spawn system (which hasn't been worked on since 2014), work on a tutorial, add a proper population algorithm and add binding agents, among other things.

We are working on a bugfix patch that will be available next week, Thrive 0.5.1.1 along with a new Launcher version.

  • Progress on a new bug fixing patch
  • Working on a new launcher version
  • Nothing Subs…
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