Progress Update 08/12/2023
The devbuild might be a little quaint this week as there is not much yet ready for release on the programming side of things, but we have had some substantial activity on our forums as some developers attempt to push forward some otherwise stalled discussions.
- New DevBuild for our patrons:
- AI will now wait until it is pointing at its target before firing toxins to ensure it is more likely to hit.
- Nothing Substantial
Resumed discuss…
Progress Update 08/05/2023
We are back in business this week as our primary programmer and employee is now back from vacation. This means progress will resume a steady pace as we are no longer solely relying on volunteer development.
- New DevBuild for our patrons:
Added an icon for oxytoxisome so that it no longer needs to share the icon that's for agent vacuole
Tweaked the colour of the editor confirm button warning badge
Updated our code checking tool version
Progress Update 07/29/2023
We've had a burst of activity this week, with a new icon design for the oxytoxysynthase, some new concept dsicussion, and some progress in the game's programming.
Unfortunately no patreon devbuild for this week, but development should considerably pick up with the return of our employee on the 31st this coming week. Thus it can be reasonably expected that we will begin to see devbuilds emerge.
- Nothing Substantial
- New oxytoxysome icon by Mirrormonkey12.
Progress Update 07/22/2023
Unfortunately no substantial progress to report this week. We've had some new concepts posted by our resident game designer, Deus, but efforts have otherwise stalled for the week as our volunteers largely find themselves busy with life. Rest assured, we just have one more week of this before our employee returns and development proceeds as normal.
For those of you here for our poll results, scroll down to the outreach section below!
- Nothing Substantial
- Nothi…
Progress Update 07/15/2023
This week we've begun to return to making headway now that we have a few returning programmers on hand to get the gears of progress turning! We'll continue to be running on volunteer work until the end of this month, so expect the changes to be quite gradual, but development will always continue. It's incredible how much of a difference a single paid developer can make, isn't it?
Last week we released a public poll to assess everyone's thoughts on Thrive's difficulty and complexity,…
Read More →Progress Update 07/08/2023
We hope everyone has been enjoying the latest release! We've been seeing lots of fascinating creations and empires cropping up as folks enjoy the prototype stages. Meanwhile; It's been a slow week as our developers unwind from the release of 0.6.3, and unfortunately there's not much to report. Our lead programmer (and only paid developer) is currently on vacation until the end of July, so expect a comparatively slower rate of progress in the coming weeks.
We've decided to put togeth…
Read More →Devblog #38: To the future and back

Glimpse the future of your species in the latest release of Thrive! Now including prototype versions of all planned stages going all the way to the very end of the game. For the first time ever, your species can now experience the entire journey from single cell to galactic empire, and at the very end, return once again to where it all began. All this and more, in the release of Thrive 0.6.3.
As always, to get the newest version, either download the free launcher below, or purch…
Read More →Progress Update 06/24/2023
A bit of a shift in focus this week as Thrive enters a feature freeze in preparation for the coming release of 0.6.3. We have taken to appointing new leaders of our graphics and sound design teams to help organize our development efforts in those aspects, and begun discussing some pretty big changes to Thrive's code to better optimize the game going forwards.
As for the release of 0.6.3; We have now published a public testing build, the 0.6.3 release candidate, for those who wou…
Read More →Progress Update 06/17/2023
Lot's of work this week going into the further organization of Thrive's development, as well as the game's performance and physics engines. This regrettably means that we will not have a new BOTD for this week, as we do not have any completed changes worth pushing forward at this time. Rest assured, it will certainly pay off in time!
Our current paid employee and programming lead Hhyyrylainen is going to be on vacation starting July 3rd, so expect development to potentially slow…
Read More →Progress Update 06/10/2023
There has been a lot of experimentation with physics engines this past couple weeks in an effort to identify the best choice for Thrive going forward. This is vital to the future of Thrive as physics simulations account for a significant portion of performance. You can read about the current findings here.
Clarification for last week: the main focus of development had moved to performance related microbe stage code refactoring. All DevCenter work last week had been entirely volu…
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