Devblog #7: Lies, Damned Lies and Statistics

Posted on March 20, 2016
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A short while ago, we posted a survey allowing everyone  to express their views on Thrive. Honestly, we didn’t expect it to be this useful. Though the survey is still ongoing, this post features a detailed breakdown of the data so far.

Also in this Devblog: every Thrive release, music, tutorials and more.

If you aren’t thrilled by the thought of a lengthy statistical analysis (and if so, what is wrong with you?), we’ve included all other news at the beginning of the Devblog…

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Devblog #6: Ask Us Anything

Posted on March 05, 2016
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What's this? Three Devblogs in just over three weeks? Madness!

Throughout the next few weeks we'll be holding several AMAs (Ask Me Anythings) on our subreddit, one for each main developer. Read on to find out more about the AMAs, what else has been going on in Thrive's development, and what on Earth the image above means.

Who really are we? What sort of people are you trusting to make this game? Who would be crazy enough to believe in something so ambitious?

Now's your …

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Devblog #5: Thrive vs Species

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Evolution aficionados, get excited. It’s time for the simulation smackdown of the century, as two up and coming biological games go head-to-head in a battle of truly Darwinian proportions.

In the red corner – Thrive, an open-source project from Revolutionary Games aiming to show the player the wonders of life as they guide their species from the tidepool to the stars.

In the blue corner – Species: Artificial Life, Real Evolution, a single developer’s quest to simulate ev…

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Devblog #4: A Life in Color

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A couple months after the release of 0.3.0, we are proud to announce the newest version of Thrive: 0.3.1. Although this update is not as major as the last one and doesn't have any new gameplay, it is full of features that improve the experience.

Read on to find out more about this new release and our plans for the future.

Probably the most noteworthy addition in this version is Linux support. Quite a lot of our players are using the Linux operating system, and ev…

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Devblog #3: A Farewell to Hexagons

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It’s official: after a pre-release to clear up a few bugs, Thrive version 0.3.0 is now available to download. To do so, either visit our Releases page or the link below:

This devblog will run you through the various new features, along with other miscellaneous updates, including what’s coming next.

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Devblog #2: Membrane and More

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Welcome to the second in a set of monthly official devblogs on to the Revolutionary Games website! These devblogs will keep you up to date with all the recent progress in Thrive's development.

In this devblog: new organelle models, cell membranes and a new theme. Also covered is the question of Kickstarter, and some activity on our community forums.

Since the last devblog, we have made great strides in the visual improvement of Thrive. Here’s what we’ve been working on:

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Devblog #1: No, We're Not Dead

Posted on July 28, 2015
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Greetings, Thrive followers. This is the first in a new set of official devblogs on the Revolutionary Games website – if all goes to plan, new devblogs should be posted here about once a month, covering everything that’s been going on behind the scenes in Thrive’s development.

This initial devblog covers: where we’ve been and why you haven’t heard from us, our new forum structure, the complete plan for the Microbe Stage, musings on AI, and making cells look more like cells and less l…

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Thrive v0.2.4 released, what next?

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After an amazingly useful 2-week prerelease, version 0.2.4 has been released, and there was much rejoicing!

We've been calling 0.2.4 the GUI update, because that's the most noticeable upgrade Thrive has gotten, but there is much more to this one. We have sound effects, more models, more microbes, new AI, and a lot of bugfixing, so in general, lots of polish.

[caption id=“attachment_346” align=“aligncenter” width=“401”] New microbes! New GUI![/caption]

But the GUI upda…

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Past News Round Up

A general list of news from the project's past to help newcomers get up to speed with development. Please note much of the information in earlier announcements is outdated – refer to more recent posts instead.

#1 (August 25th 2010): We get a blog, a library, a dictionary, and a “PPG”. Plus: Bashi curses at code, and where the Belgium did Jrod go?

#2 (September 5th 2010): Planet stuff, tons of code, OGRE, marketing, and what was that thread I was supposed to make?

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All the Music

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With the introduction of a newfangled website, it's an appropriate time to take stock on the status of music within the game, as future posts from the sound side of development are likely to be updates, presenting the new with assumed knowledge of the old. As you might well have guessed from the prominent figure in my profile picture, I'm heavily involved in all things audio, and as such will be, for the foreseeable future at least, the sound team's link to the outside world.

Right now w…

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