Progress Update: 07/13/19
It seems there has been many people busy behind the scenes. Our small team has been actively working forward with many changes and updates, because of this, we have decided to continue on with a weekly progress update instead of a bi-monthly one.
However, there are going to be times where little or no progress is made in a week. Birthdays, lives, and other commitments take priority. However we will still post a progress update so that the community knows we are here and are still wo…
Read More →Progress Update: 07/06/19
There is a lot of work and development that goes unseen by most, until it gets added in an update. This causes thrive to seem dead at times as progress moves forward behind the scenes.
We have decided to do a simple progress update to let you know what is being worked on recently.
These updates will come out at the end of each week (or every other week, we haven't decided yet). They will be brief summaries, and if you have questions or comments join in on one of our social media…
Read More →Devblog #19: The Bacteria Cometh
It has been about 3 months since our last release, 0.4.0, saw the light of the world. Measured against the 1.5 years that lie between 0.4.0 and the version before that, it feels like 0.4.0 released just yesterday. Despite this, we hereby announce our latest release: Thrive 0.4.1.
[youtube]i1BPqJjbHMw&t=0s[/youtube] Hello, everyone! MirrorMonkey2 here with my first ever devblog. Since we didn’t have to concern ourselves with engine stuff during the last three months, we were…
Read More →Devblog #18: Thrive is Alive
Thrive's back, baby.
We're beyond excited to announce the release of the culmination of our efforts for the last whoever knows how long, Thrive version 0.4.0.
It's true: we've returned from the dead. We finally have a new engine. And, as you'll learn if you read on, a hell of a lot of other things too…
Banner image was: Captured_frame_12202018_150119274_window1.png but it was disappeared
Devblog #17: The Re-Emergence of Life
It’s been a while.
To someone not following the project closely on our more active platforms (community forums and Discord) it may appear Thrive has fallen into a long, dark slumber. Nascent life extinct, factories gone cold, space relics left scattered about the cosmos.
But all is not as it seems. Life stirs below the surface.
The purpose of this Devblog is to state in no uncertain terms the second most repeated of our mantras (right behind no underwater civs):
Read More →Devblog #16: Realism
It’s TJWhale here again to talk about realism and Thrive and sort out some common misconceptions.
What we mean is that a proposed feature is within the laws of physics and chemistry as they are currently understood. So having an object which can travel faster than the speed of light is not realistic, because that violates relativity. However for the space stage there are several cool ideas for things which don’t exist now, but could exist inside the known laws of physics, such as Alcubi…
Read More →Devblog #15: Design Philosophy
Hi, it’s TJWhale here.
Thrive has a great team. There’s a lot of talent working on this game and there’s also a lot of commitment, people really care. Recently I have been promoted to Microbe Stage Design Lead, which is a role that used to exist but had lapsed. As a team we decided it is important to have a way to finalise decisions and having a Design Lead for this stage gives us this.
In my life outside Thrive I have strong beliefs about what good engineering discipline is and I wa…
Read More →Mini Update #6: Gameplay Updates Pt. 1
Hey guys, Nick here, and welcome back to another Mini Update. It’s time for us to cover some of the upcoming gameplay changes that are going to be included with the next release. We’ve got a lot to cover, so we’ll split this into several parts. Today’s update will mostly cover gameplay changes to the compound system and features associated with it.
Now, the upcoming release is intended to be primarily for implementing the new engine, but alongside it we are going to also include some add…
Read More →Mini Update #5: Planetary Evolution
Hey guys, Nick here, and welcome back to another Mini Update.
Today we’ve got a longer update as it’s a post from one of our recent discussions on the Microbe Stage that we felt would be interesting to share. Instead of talking about any technical aspects of the development this time, we’re instead going to focus on some of the science behind the game’s design.
What’s the topic? Planetary evolution. Particularly, the evolution of the climate and geochemical cycles of a planet that le…
Read More →Mini Update #4: Future Plans
Hey guys, Nick here, and welcome back to another Mini Update.
As mentioned in the latest devblog, today we’re going to talk a bit about the short term plans and goals for the project. However, I’m also going to throw in a part at the end to talk about our new forum and some of the interesting discussions on the Microbe Stage we’ve been having recently. Let’s begin!
As you might have noticed before , we’ve mentioned that we want to switch the engine. A quick recap…
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